Monday, August 3, 2020

Yemen's Multilayered War: The First Civil War of Yemen

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Anant Jani

Article Title

Yemen's Multilayered War: The First Civil War of Yemen

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Global Views 360

Publication Date

August 3, 2020

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The tribals of South Yemen

The tribals of South Yemen | Source: Tribes of the World via Flickr

This is the 2nd part of a short explainer article series on the current crisis in Yemen. To read the 1st part of the series click on the link.

After the overthrow of the monarchy in 1968,  Yemen existed as two countries — North Yemen and South Yemen.  These two countries united in 1990, after several years of conflict with one another.

Unified Yemen: Simmering discontent between North & South

A unified government was formed and the work on constitution progressed, however the relations continued to be strained between the two regions. It's important to note that unification was finally achieved after the defeat of the former Marxist state of South Yemen at the hand of North Yemen with active collaboration of Saudi Arabia.

South got a raw deal in the post unification reconstitution and re construction of the country. The government controlled lands, enterprises and other resources in the South were confiscated and given to the ruling elites belonging to the North. However some political representation and economic benefits were given to the southern elites as well.

1st Elections of Unified Yemen: Cracks in unity

The first elections to elect a new parliament of unified Yemen began in 1993. This election was won by the pro-Unification group led by the former President of North Yemen, Abdullah Saleh. The Yemen Socialist Party (YSP) which represented the interests of former South Yemen, was able to win only 54 of the 301 seats.

After losing the democratic election, the leader of YSP, Ali Salim Al-Beidh, withdrew to his base in Aden. He refused to return to the capital unless his grievances of economic marginalization of the south and violence against his party members did not end. This conflict among the ruling elite impacted the general security situation and created an opportunity for the tribal leaders to make a space for themselves as well.

This sense of marginalisation and victimhood of Southern leadership and assertiveness of tribal leadership created a fertile ground for the first civil war of Yemen.

The First Civil War of Unified Yemen

Unlike the political forces, the armed forces of North and South Yemen were not unified at the time of political unification of the country. The political differences between the pro-unification forces and the southern faction led by YSP reached the Northern and Southern armed forces as well. The political infighting soon turned into armed conflict where the armed forces used heavy equipment and air power against each other.

Southern faction leaders withdrew from the reunification and on May 21, 1994, established the Democratic Republic of Yemen (DRY). However they failed to win recognition from the international community. After heavy fighting in the southern part, the government forces captured Aden on July 7, 1994. This led to the collapse of resistance and thousands of political and military leaders left the country. They tried to revive the secessionist movement from Saudi Arabia, but failed to make any impact.

The Ceasefires were called from nearly all sides, including the USA and Russia. The war finally ended in 1994, with Abdullah Saleh being elected as president after an amnesty signing with the Yemen Socialist Party leaders.

However, the YSP was left toothless post-elections, a grievance that would later lead to the forming of the Southern Seperatist Movement (also known as al-Hirak) in 2007.

Keep tune in for the 3rd part of the series.

Link to the first part.

Subscribe to the Global Views 360 mailing list for the weekly updates.

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February 4, 2021 5:11 PM

Will Cloud Gaming take over the video gaming world?

Video gaming has evolved massively over the years with much better graphics, great storyline, and breathtaking visuals. The fun began with the 8-bit games Super Mario Bros and Contra and later by the arrival of PlayStation. In the 2000s, classics like GTA San Andreas and Portal came which were followed by Call of Duty, Assassin’s Creed, and GTA V.  Now with gaming competitions, eSports, and their likes, gaming has come a long way.

A still from Need For Speed | Source: Electronic Arts

Video gaming have now evolved in multiple genres like racing (Need for Speed), Parkour style (Assassin’s Creed), FPS shooters (Call of Duty and Halo), Horror (Resident Evil series), or Sports games like FIFA. The spread of video games can be gauged by the fact that the highest Football governing body FIFA is backing the FIFA series video games. Game Streaming has gone professional now, professional footballers like Sergio Aguero or current F1 drivers like Lando Norris and Charles Leclerc becoming the online gaming hero.

With the advent of cloud gaming, the industry is now at the cusp of its most radical change. Cloud Gaming aims to provide high-end gaming experience without the super expensive PC hardware which were needed earlier. A gamer now needs just a simple low-end PC or even a smartphone to enjoy high end gaming.

Google has taken the lead in cloud gaming service by launching “Stadia'', followed by Nvidia with “GeForce Now”. Microsoft, which is one of the heavy-hitters of console gaming via their Xbox series, is shortly launching their cloud gaming service xCloud for Android in 22 countries. So anyone with an Android phone and Xbox Game Pass Ultimate subscription, can enjoy the high quality online games on their smartphone.

Google Stadia Booth at Game Developers Conference 2019 | Source: Official GDC via Flickr

Cloud gaming comes with many advantages, the biggest of these is that there is no need to download a huge amount of data for running these games. Most games nowadays come with a download size exceeding 50 GB while some like Call of Duty: Warzone and Red Dead Redemption 2 even require around 100 GB download. Then there comes all the DLCs, patches which again need huge chunks of data. Cloud gaming eliminates it.

NVIDIA Titan RTX |Source: Nvidia

The second advantage is that the above-mentioned games can even run on an Android device. Also, don’t be concerned about the quality of resolution of these cloud-run games. Google Stadia can run games at 4K resolution at 60fps, which is even the limit of the current-gen consoles. They claim to further expand it to 8K at 120fps in the future, which is a quality that the best current Graphics card, the Nvidia Titan RTX hasn’t even reached.

However, with all the advantages, cloud gaming still has some basic shortcomings. The first one among them is the requirement of very high data bandwidth. The idea of playing games at 4K@60fps may seem fascinating, but that will need a steady high-speed bandwidth. For instance, Stadia lists that one needs at least 35 Mbps connection to accomplish the said frame rate and resolution.

The second bottleneck of cloud gaming is that it requires huge amounts of data to run games at such high quality. However the main reason inhibiting its wider adoption is the high cost associated with cloud gaming. For instance, Stadia costs $9.99/month, but it only comes with some select games available for free. Many other games like Assassin’s Creed series are available at Stadia, but these are to be purchased separately and at a price almost on par with the PC and Console version of the game. These shortcomings make one wonder if they are paying a much larger amount of money compared to if they purchased a gaming PC or console.

The world entering the age of 5G internet can be a catalyst to the growth of cloud gaming across the world. It can surely challenge the upcoming next-gen consoles, the Xbox Series X and the PlayStation 5 soon. Microsoft’s approach with its xCloud service looks to be going in sync with its PC and Xbox ecosystem. It will indeed be helpful to the gaming industry in the longer run.

So, the big question arises, can Cloud gaming take over the video gaming world? For the present, the answer is a clear NO! In the future, perhaps.

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