Saturday, August 8, 2020

Yemen's Multilayered War: The Failing Healthcare Infrastructure

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Anant Jani

Article Title

Yemen's Multilayered War: The Failing Healthcare Infrastructure

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Global Views 360

Publication Date

August 8, 2020

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Air strike Al-Thawra hospital, Hodeida on August 2, 2018

Air strike Al-Thawra hospital, Hodeida on August 2, 2018 | Photo credit: ABDO HYDER/AFP/Getty Images | Source: Felton Davis via Flickr

This is the 6th and last part of a short explainer article series on the current crisis in Yemen. To read the earlier parts of the series click on the link.

To read the 1st part of the series click on the link.

To read the 2nd part of the series click on the link.

To read the 3rd part of the series click on the link.

To read the 4th part of the series click on the link.

To read the 5th part of the series click on the link.

The civil war in Yemen, more so after 2015 has taken a toll on the civic infrastructure of the already fragile and poor country. Among these, the healthcare infrastructure of the country was one of the worst affected.

Apart from the physical damage to the hospitals and clinics due to the aerial bombings by the Saudi Arabia led coalition, the naval blockades exacerbated the dire situation. In June 2015 itself, aid agencies warned of the humanitarian risks brought by the US and UK-backed Saudi blockades.

The humanitarian situation aggravated further as there was a consistent famine since 2016 and Yemen was dependent on foreign aid for feeding almost 80% of its population.  According to UNICEF reports, over 3.3 million children and pregnant or lactating women suffer from acute malnutrition.

In 2017, the World Food Programme estimated that an additional 3.2 million people would be pushed into hunger. If left untreated, 150,000 malnourished children could die within the coming months.

Save the Children, the international charity and aid agency, estimated that 85,000 children under the age of five have starved to death in between 2015 to 2018.

Major healthcare operatives are dying due to the active bombing and conflict in Yemen, including personnel from MSF and United Nations Office for Coordination of Humanitarian Affairs (OCHO).

The MSF (or Doctors Without Borders), who have been in Yemen since 2007, have reported that fears of stigmatization are causing people to stay away from hospitals, with misinformation and lack of medical services only compounding the healthcare issue during the pandemic.

As of 24th July, the country reports 1640 confirmed infections and 458 related deaths.  Al Jazeera reported that “Cemeteries in Aden are overflowing with graves, suggesting that the number of people killed by the new coronavirus is higher than the official count.” Yemen and its related aid agencies also suffer from lack of PPEs and adequate information about the pandemic.

As of April 2020, there are 800,000 internally displaced persons in just one province of Yemen Marib. The number of verified civilian deaths stands at 7,700.

The United Nations has been continually asking for donations, but has failed to collect as much as it requires. While it collected $4 billion last year, it has only received $700 million, halfway into 2020.

The UN urged for $2.4 billion this year to fight the humanitarian crises and the Coronavirus. As of 2nd June, 29 countries and the European Commission pledged a total of $1.35 billion to support humanitarian efforts in Yemen, just over half of the amount needed to sustain programs through the end of this year.

In April 2020, the Saudi deputy defence minister, Prince Khalid bin Salman, said Saudi Arabia “will contribute $500m to the UN humanitarian relief program for Yemen in 2020, and an additional $25m to help combat the pandemic. It is up to Houthis to put the health and safety of the Yemeni people above all else.”

There are 41 major UN programmes in Yemen, and it is estimated that more than 30 of them will close due to lack of funds. The UN stated, “Due to the COVID-19 suppression measures, all integrated outreach activities, which include the Expanded Programme on Immunization, Integrated Management of Childhood Illness, Maternal and Newborn Health,and nutrition activities, were suspended.”

Most of Yemen's 3,500 medical facilities have been damaged or destroyed in air strikes, and only half are thought to be fully functioning. Officials warn that monetary relief may not be enough to assist in the war against the pandemic alongside the Civil War. A solution to the war must be found soon, before the pandemic eviscerates more of the healthcare infrastructure.

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February 4, 2021 5:11 PM

Will Cloud Gaming take over the video gaming world?

Video gaming has evolved massively over the years with much better graphics, great storyline, and breathtaking visuals. The fun began with the 8-bit games Super Mario Bros and Contra and later by the arrival of PlayStation. In the 2000s, classics like GTA San Andreas and Portal came which were followed by Call of Duty, Assassin’s Creed, and GTA V.  Now with gaming competitions, eSports, and their likes, gaming has come a long way.

A still from Need For Speed | Source: Electronic Arts

Video gaming have now evolved in multiple genres like racing (Need for Speed), Parkour style (Assassin’s Creed), FPS shooters (Call of Duty and Halo), Horror (Resident Evil series), or Sports games like FIFA. The spread of video games can be gauged by the fact that the highest Football governing body FIFA is backing the FIFA series video games. Game Streaming has gone professional now, professional footballers like Sergio Aguero or current F1 drivers like Lando Norris and Charles Leclerc becoming the online gaming hero.

With the advent of cloud gaming, the industry is now at the cusp of its most radical change. Cloud Gaming aims to provide high-end gaming experience without the super expensive PC hardware which were needed earlier. A gamer now needs just a simple low-end PC or even a smartphone to enjoy high end gaming.

Google has taken the lead in cloud gaming service by launching “Stadia'', followed by Nvidia with “GeForce Now”. Microsoft, which is one of the heavy-hitters of console gaming via their Xbox series, is shortly launching their cloud gaming service xCloud for Android in 22 countries. So anyone with an Android phone and Xbox Game Pass Ultimate subscription, can enjoy the high quality online games on their smartphone.

Google Stadia Booth at Game Developers Conference 2019 | Source: Official GDC via Flickr

Cloud gaming comes with many advantages, the biggest of these is that there is no need to download a huge amount of data for running these games. Most games nowadays come with a download size exceeding 50 GB while some like Call of Duty: Warzone and Red Dead Redemption 2 even require around 100 GB download. Then there comes all the DLCs, patches which again need huge chunks of data. Cloud gaming eliminates it.

NVIDIA Titan RTX |Source: Nvidia

The second advantage is that the above-mentioned games can even run on an Android device. Also, don’t be concerned about the quality of resolution of these cloud-run games. Google Stadia can run games at 4K resolution at 60fps, which is even the limit of the current-gen consoles. They claim to further expand it to 8K at 120fps in the future, which is a quality that the best current Graphics card, the Nvidia Titan RTX hasn’t even reached.

However, with all the advantages, cloud gaming still has some basic shortcomings. The first one among them is the requirement of very high data bandwidth. The idea of playing games at 4K@60fps may seem fascinating, but that will need a steady high-speed bandwidth. For instance, Stadia lists that one needs at least 35 Mbps connection to accomplish the said frame rate and resolution.

The second bottleneck of cloud gaming is that it requires huge amounts of data to run games at such high quality. However the main reason inhibiting its wider adoption is the high cost associated with cloud gaming. For instance, Stadia costs $9.99/month, but it only comes with some select games available for free. Many other games like Assassin’s Creed series are available at Stadia, but these are to be purchased separately and at a price almost on par with the PC and Console version of the game. These shortcomings make one wonder if they are paying a much larger amount of money compared to if they purchased a gaming PC or console.

The world entering the age of 5G internet can be a catalyst to the growth of cloud gaming across the world. It can surely challenge the upcoming next-gen consoles, the Xbox Series X and the PlayStation 5 soon. Microsoft’s approach with its xCloud service looks to be going in sync with its PC and Xbox ecosystem. It will indeed be helpful to the gaming industry in the longer run.

So, the big question arises, can Cloud gaming take over the video gaming world? For the present, the answer is a clear NO! In the future, perhaps.

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