Saturday, August 22, 2020

Will Cloud Gaming take over the video gaming world?

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Mohammad Abdullah

Article Title

Will Cloud Gaming take over the video gaming world?

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Global Views 360

Publication Date

August 22, 2020

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A person engaged in PC Gaming

A person engaged in PC Gaming |Source: Florian Olivo via Unsplash

Video gaming has evolved massively over the years with much better graphics, great storyline, and breathtaking visuals. The fun began with the 8-bit games Super Mario Bros and Contra and later by the arrival of PlayStation. In the 2000s, classics like GTA San Andreas and Portal came which were followed by Call of Duty, Assassin’s Creed, and GTA V.  Now with gaming competitions, eSports, and their likes, gaming has come a long way.

A still from Need For Speed | Source: Electronic Arts

Video gaming have now evolved in multiple genres like racing (Need for Speed), Parkour style (Assassin’s Creed), FPS shooters (Call of Duty and Halo), Horror (Resident Evil series), or Sports games like FIFA. The spread of video games can be gauged by the fact that the highest Football governing body FIFA is backing the FIFA series video games. Game Streaming has gone professional now, professional footballers like Sergio Aguero or current F1 drivers like Lando Norris and Charles Leclerc becoming the online gaming hero.

With the advent of cloud gaming, the industry is now at the cusp of its most radical change. Cloud Gaming aims to provide high-end gaming experience without the super expensive PC hardware which were needed earlier. A gamer now needs just a simple low-end PC or even a smartphone to enjoy high end gaming.

Google has taken the lead in cloud gaming service by launching “Stadia'', followed by Nvidia with “GeForce Now”. Microsoft, which is one of the heavy-hitters of console gaming via their Xbox series, is shortly launching their cloud gaming service xCloud for Android in 22 countries. So anyone with an Android phone and Xbox Game Pass Ultimate subscription, can enjoy the high quality online games on their smartphone.

Google Stadia Booth at Game Developers Conference 2019 | Source: Official GDC via Flickr

Cloud gaming comes with many advantages, the biggest of these is that there is no need to download a huge amount of data for running these games. Most games nowadays come with a download size exceeding 50 GB while some like Call of Duty: Warzone and Red Dead Redemption 2 even require around 100 GB download. Then there comes all the DLCs, patches which again need huge chunks of data. Cloud gaming eliminates it.

NVIDIA Titan RTX |Source: Nvidia

The second advantage is that the above-mentioned games can even run on an Android device. Also, don’t be concerned about the quality of resolution of these cloud-run games. Google Stadia can run games at 4K resolution at 60fps, which is even the limit of the current-gen consoles. They claim to further expand it to 8K at 120fps in the future, which is a quality that the best current Graphics card, the Nvidia Titan RTX hasn’t even reached.

However, with all the advantages, cloud gaming still has some basic shortcomings. The first one among them is the requirement of very high data bandwidth. The idea of playing games at 4K@60fps may seem fascinating, but that will need a steady high-speed bandwidth. For instance, Stadia lists that one needs at least 35 Mbps connection to accomplish the said frame rate and resolution.

The second bottleneck of cloud gaming is that it requires huge amounts of data to run games at such high quality. However the main reason inhibiting its wider adoption is the high cost associated with cloud gaming. For instance, Stadia costs $9.99/month, but it only comes with some select games available for free. Many other games like Assassin’s Creed series are available at Stadia, but these are to be purchased separately and at a price almost on par with the PC and Console version of the game. These shortcomings make one wonder if they are paying a much larger amount of money compared to if they purchased a gaming PC or console.

The world entering the age of 5G internet can be a catalyst to the growth of cloud gaming across the world. It can surely challenge the upcoming next-gen consoles, the Xbox Series X and the PlayStation 5 soon. Microsoft’s approach with its xCloud service looks to be going in sync with its PC and Xbox ecosystem. It will indeed be helpful to the gaming industry in the longer run.

So, the big question arises, can Cloud gaming take over the video gaming world? For the present, the answer is a clear NO! In the future, perhaps.

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February 4, 2021 4:51 PM

How Dharavi, Asia’s biggest slum, fought against COVID-19

Imagine a place where 8-10 people live in 100 square feet structures. A place which squeezes close to 6,50,000 people, 5,000 small factories, and about 15,000 single-room workshops in just 2.5 square kilometer area. Welcome to  Dharavi, the biggest slum of Asia situated in the heart of fashion, entertainment, and commercial capital of India, Mumbai.

When the first COVID-19 case was discovered in Dharavi, it caused massive panic among the citizens as well as officials. Social distancing is virtually impossible to achieve in Dharavi, which is a maze of narrow congested lanes with tenements on either side of it and where 80% of the population use community toilets.

With their fingers crossed, people were speculating about Dharavi turning into a graveyard. These fears turned out to be misplaced and three months later Dharavi won praise from the WHO for effectively restricting the spread of coronavirus. According to the official data, the COVID-19 case doubling rate improved greatly, from 18 days in April, to 43 days in May, to 108 days in June, and 480 days in July.

Mr. Kiran Dighavkar, Assistant Commissioner of the top civic body of Mumbai, Brihanmumbai Municipal Corporation (BMC) said that their undertaking of an aggressive strategy of 4T’s - Tracing, Tracking, Testing & Treating, is the key to Dharavi’s successful fightback against the pandemic. The fightback plan was aptly coined "Mission Dharavi".

Extensive screening and testing of residents was done to detect the symptoms for coronavirus in "fever camp" which were set up by medical workers in different parts of the slum everyday. Many buildings such as schools, wedding halls, and sports complexes were overtaken by the civic authorities and were repurposed as quarantine facilities. A 200-bed hospital was also set up in record 14 days.

The BMC commissioner, I S Chahal said “Proactive screening helped in early detection, timely treatment and recovery.” Close to six hundred thousand people were screened, 14,000 people tested and 13,000 quarantined in nearby institutions, schools, marriage halls, and sports complexes. Furthermore, continuous monitoring of people’s movement using drones helped reinforce containment measures and scaled progress swiftly.

To further strengthen the measure, locals of the community emerged as “COVID Yodhas” (warriors) to address the concerns, a senior official said.  Many well endowed citizens and NGO’s provided Free meals, ration, PPE gear, oxygen cylinders, gloves, masks, medicines, and ventilators to residents and doctors.th July

On 8th July 2020 Dharavi recorded a total of 2,335 COVID-19 out of which 1,735 patients have recovered and there are only 352 active cases at present. Only 82 deaths were recorded in Dharavi till 8th July as against more than 4500 in the whole of Mumbai.

This phenomenal success has given the world a yet simple and effective technique in curbing the spread of the deadly virus. World Health Organization (WHO) chief Tedros Adhanom Ghebreyesus, in a virtual press conference in Geneva, acknowledging the efforts of various nations and Dharavi to contain the virus, said that “There are many examples from around the world that have shown that even if the outbreak is very intense, it can still be brought back under control”. Further, he added, “And some of these examples are Italy, Spain, and South Korea, and even in Dharavi -- a densely packed area in the megacity of Mumbai -- a strong focus on community engagement and the basics of testing, tracing, isolating and treating all those that are sick is key to breaking the chains of transmission and suppressing the virus.”

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