Sunday, August 23, 2020

Vilification of Muslims in India during COVID-19: From Tablighi Jamaat to the Bombay High Court judgement

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Adnan Abbasi

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Vilification of Muslims in India during COVID-19: From Tablighi Jamaat to the Bombay High Court judgement

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Global Views 360

Publication Date

August 23, 2020

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Indian Media’s reaction to the Tablighi Jamaat controversy

Indian Media’s reaction to the Tablighi Jamaat controversy

March 2020, when coronavirus was a new occurrence in India, an Islamic organization—Tablighi Jamaat—was accused of spreading it across the country. Criminal proceedings were registered against Tablighi Jamaat members—some of them belonging to foriegn countries as well—for acting against law during the pandemic. This accusation was then used to further spread hate against the whole Muslim community of India.

On August 22, 2020 however, the Bombay high court struck down all criminal charges against Tablighi Jamaat’s members stating that they were scapegoated by the government.

The Bombay high court mentioned in their judgement:

"A political Government tries to find the scapegoat when there is pandemic or calamity and the circumstances show that there is probability that these foreigners were chosen to make them scapegoats. The aforesaid circumstances and the latest figures of infection in India show that such action against present petitioners should not have been taken. It is now high time for the concerned to repent about this action taken against the foreigners and to take some positive steps to repair the damage done by such action."

Let us understand how the events unfolded in the Tablighi Jamaat saga and its impact on Muslims of India.

The Markaz Nizamuddin Event

Tablighi Jamaat is headquartered at Alami Markaz, Banglewali Masjid in Nizamuddin, New Delhi which is often referred to as Markaz Nizamuddin. Markaz Nizamuddin is where members of Tablighi Jamaat often congregate to discuss and deliberate about their outreach plans.

One such meeting was held in early-March 2020 which drew members not only from various parts of India but also from Malaysia, Thailand, Indonesia and other countries. The people from foriegn  countries entered India on a valid tourist visa to attend the congregation much before the time March 13, 2020, when Indian Health Ministry claimed “COVID-19 is not a health emergency, no need to panic.” In fact most of the  attendees left Delhi around March 11, 2020 itself.

However, on March 24, 2020 the Indian Prime Minister Narendra Modi announced a nationwide lockdown so some of those attendees who were still staying at Delhi Markaz got stranded as they could not leave in the wake of sudden nationwide lockdown of transportation services.Tablighi Jamaat officials asked for permission to send stranded members to their destination but the permission was denied.

This was then followed by a series of fake news stories of which major Indian media houses were a part of. Sudheer Chaudhary of Zee News claimed that Tablighi Jamaat members are somehow linked to Al Qaeda and are working similar to the “suicide bombers” by spreading COVID-19 deliberately. The stories about Tablighi Jamaat members misbehaving with Quarantine center staff and spitting in the open were broadcasted on Times Now and several other news channels. This story was proven to be incorrect by fact checking website AltNews.

Rohini Chatterjee (2020) describes India TV News coverage of Jamaat in these words “In a video, one of India TV’s anchors says, “God knows how many members of the jamaat are roaming around in the country like corona bombs”. The other anchor chimes in, ‘they can detonate the virus bomb at any moment, putting large numbers of people in danger.’ All of this was also announced in high-pitched, dramatic tones aimed at spreading fear and panic in the minds of viewers”.

Cartoon published in Indian leading news paper, Dainik Jagran portraying Tablighi Jamaat members as willful spreaders of COVID-19 pandemic | Source: Indian Journalism Review

Indian print media also ran hoax news reports. For instance Danik Jagran—India’s leading Hindi Daily—published 156 stories, eight editorials, and five cartoons over 15 days spreading misinformation and half truth about the Jamaat. Another widely read Hindi daily, leading, Amar Ujala, claimed Tablighi Jamaat members defecated in the open after being denied non-vegetarian food at quarantine centre. This story was again proven incorrect by the fact checking website AltNews.

Aftermath & Discrimination

Source: Adnan Abbasi via Archiving the Times

The fake news on the Jamaat further led to more structural forms of violence against Muslims in India. Islamophobic hashtags like #CoronaJihad were over twitter in hundreds of thousands. Time Magazine reported that over 165 million people saw the hashtag #CoronaJihad on Twitter—which as explained earlier was done at the behest of the Indian media.

These include countless incidents like that of Mehboob Ali—a 22 year old who attended the Jamaat’s function—and was brutally thrashed over rumours of deliberately spreading COVID-19.

30-year-old Rizwana Khatun lost her child to hate infodemic. She writes “I was abused on the lines of my religion and was asked to wipe the blood. I could not because I was shivering. I was beaten up with slippers. I was shocked and rushed to a nursing home.there it came out that my child had died.”

BJP Legislator Suresh Tiwari with Uttar Pradesh Chief Minister Yogi Adityanath | Source: Dainik Bhaskar

In Indian state of Karnataka, Muslims distributing food to migrant labourers were beaten over a rumour of them spreading COVID-19 through food distribution. In Uttar Pradesh—the most populated state of India, the ruling party—Bharatiya Janata Party’s elected legislator—named Suresh Tiwari—appealed to people not to buy vegetables from Muslim vendors.

In Punjab, Muslim Gujjar dairy farmers were beaten and boycotted in their villages over similar rumours. There are many more such post-jamaat incidents of violence against the Muslims reported by the media.

Some Reflections

The way Tablighi Jamaat was vilified and blamed for spreading coronavirus in India may seem to be atrocious and plain hate speech as per any globally acceptable norm. However in Indian context, this is just one more example of the continued onslaught of misinformation; disinformation, half truth, plain lie, and slander, which in the last few years, has become acceptable to be peddled by the mainstream print and electronic media.

Let us hope that the Bombay High Court  judgement on Tablighi Jamaat will create enough pressure on the mainstream media which will make them scale back the blatant Islamophobic fake news pedling on their platform.

During the time contemporary to the Tablighi Jamaat controversy, I was part of a research group that was working towards archiving COVID-19. We also did a case study on Tablighi Jamaat (this part was handled by me), so some parts of the article are referred to and reproduced from this archive, to learn more visit archivingthetimes.webflow.io.

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February 4, 2021 5:21 PM

The Toxicity in Video Games and Cyberpunk 2077

Cyberpunk 2077, the most awaited video game was released on consoles and PC on 10th of December, 2020. The game went under 10 years of build-up and had kept gamers waiting for over 8 years. Cyberpunk 2077 is inspired by a cult-favourite tabletop roleplaying game. The video game was designed by well-known Polish studio, CD Projekt Red. Cyberpunk was the studio’s first big console game since The Witcher 3: Wild hunt which was an extraordinarily triumphant game that won numerous awards after its launch in 2015.

The popular video game, when released, faced backlash from the gaming community and non-gamers for several reasons. To many observers and gamers, Cyberpunk 2077 even proved to be an absolute failure. Several gamers called out the game developers for the promotion of sexiest ideologies and transphobia. However, the reviews weren’t well received by the fans. Cyberpunk 2077 fans responded with unacceptable abuses, harrasing and hateful messages and even rape and death threats.

Keanu Reeves in Cyberpunk 2077

Cyberpunk 2077 released ample previews, trailers, motion pictures and marketing material. Aside from this, the appearence of popular Canadian actor, Keanu Reeves as a character in the game carved the expectations of gamers and promised a sexy and kinky world of futuristic and revolutionary action. CD Projekt Red, one of Europe’s most successful video game company announced Cyberpunk 2077 project in 2012 and released the first trailer in 2013

The game is set in an alternate timeline in the city of California. The streets in the game are owned by tyrannical corporations. Everyone in the game modifies their body with illegal technology. Much of the state in the video game setting is said to be suffering from the impacts of a major nuclear attack which happened years ago. Every player gets to be a cyber-enhanced human who has to fight against physical and psychological threats to their survival. The game character of Keanu Reeves comes in as your sidekick.

In 2018, the developers insisted and had assured the gamers that Cyberpunk 2077 would not include in game purchases. CD Projekt Red did not want to lock any content behind a paywall. The studio was also insistent that the game would come out only when it was completely “ready”. They announced that the release would take place in April 2020 but it was delayed multiple times due to the COVID-19 pandemic as well as other quality problems that the game was facing. When it was finally released in December 2020, gamers expected their experience of the game to be “worth the wait”. However, the video game wasn’t well revived by all. In spite of several months of work that went into making and developing the game, the game was launched with several technical issues. Players on both PC and consoles were having terrible experiences. As a result of multiple glitches and technical problems, the characters’ faces were obscured and the game would reset randomly. Some of the environments or areas of the game map was unappealing. The game even caused consoles to crash repeatedly and sometimes sacrificed players’ progress. One glitch led to characters’ breasts and penises being exposed. The characters’ genitals would poke out of their clothes. CD Projeckt Red offered refunds to players who were disappointed with the product. In fact, they updated a self-review discouraging gamers from playing the game on console until the game was fixed and improved.

Cyberpunk 2077 was roundly criticized by reviewers, game designers, industry insiders and other gamers across the gaming community. The wait and hype for the game had already created a fanbase which turned toxic by harassing reviewers who criticised the game.

There is another reason why the game wasn’t well received. Cyberpunk 2077 transphobia was apparent in the game contradicting the fact that the developers had claimed that the game was ahead of its time. The game has an incredibly detailed character creation menu. The players can control several aspects of their character’s appearance including the shapes and size of the genitals. The game even allows players to decline the option of including genitals to their characters. However, this isn’t the problem and is in fact appreciable. The idea of not determining gender by the character’s genitals in fact made many trans players happy. But this soon turned into disbelief and disappointment. The gamers realised that the game actually assigned the gender to the characters not based on their genitals but rather by the voice. Characters with higher-pitched voices were identified as females and characters with deep-voiced characters were assigned male pronouns. This purports the toxic idea that people’s gender can be determined by certain traits. A non-sexist video game would determine the gender of a player’s character based on an independent choice made by players themselves. This is uninfluenced by other physical traits or qualities.

Several reviewers called out Cyberpunk 2077 for promoting sexist ideologies. Unfortunately, toxic fans harassed the reviewers. “You just KNOW when you're going to get harassed. If the game with all the hype has anything wrong with it, and you're honest about that, or even just want to provide any context outside of ‘it's fun’, you're going to get harassed. It's a given.” These were precisely what Susan Arendt, a podcast host quoted. She even second guessed herself whether sharing her true opinions was worth the hateful, threatening and harassing messages that she received.

Controversial Tweet by Cyberpunk 2077 Twitter Handle

In the early days of arcade, gaming was a family activity. The popular male dominance and stereotype that only boys or men are good at video games were perpetuated in the past three decades. We observe this change due to sexualisation of video games. Today, most video games aren’t family friendly as they include explicit and sexual content. This, in fact, is a marketing tactic used by developers to target the male population. In 2018, a Cyberpunk 2077 fan who was awaiting the game at that point of time tweeted that the user wanted to see more from the “guys” at CDPR. In response to this tweet, CD Projekt Red tweeted, “Did you just assume their gender?!”. On the look of it, the tweet seems innocent but it is a joke at the expense of the trans community. After receiving backlash to the tweet, CDPR took it down and issued an apology staying sorry to “all those offended”. The apology seems like another targeted mockery and CDPR did no right by not taking responsibility for its actions.

Not only is Cyberpunk2077 transphobic and sexist, it is non user friendly as well. The game has several epilepsy triggers without any warnings about it. There are several instances and situations in the game where the effects and the graphics are brighter, louder and flashing. This is a general trigger for seizures. Liana Rupert, a player of Cyberpunk 2077 suffered a major seizure and at several moments felt that she was close to another one. After bringing this to the notice of CD Projekt Red, the company agreed to add trigger warnings wherever necessary.  

The gaming industry has definitely taken a few steps forward in terms of inclusivity of all genders but has also taken a few steps backward. While all genders are welcome, they still face harassment and judgement for simply existing in the community and need a lot more improvement.

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