Thursday, August 13, 2020

US Hegemony in World Affairs- In for a Change?

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Nikhita Gautam

Article Title

US Hegemony in World Affairs- In for a Change?

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Global Views 360

Publication Date

August 13, 2020

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The US Passport

The US Passport | Source: Kelly Sikkema via Unsplash

The collapse of Soviet Union in the late 1980s brought an end to the cold war being fought through proxies by the USA and USSR. This heralded an era in which the USA emerged as the sole superpower which started to dominate the globe in a way that no country has done in recorded history.

This domination was based on brute strength the US enjoyed in the field of military power, economic power, scientific research, democratic institutions, and above all the American ideology which frames it as an exceptional country. Off late there are signs which indicate that a process of decline in this domination has started.

The US domination was evident in the adoption of liberal economic and governance models by the former Soviet bloc and non-aligned countries during the 1980s and 1990s. This neo-liberal model relied on international cooperation and globalisation was its rallying cry. This allowed international organisations like the World Bank, IMF, and WTO to force smaller countries to make their fiscal policies as per their models. It also nudged countries to join various multinational Free Trade Agreements (FTA).

The other aspect of global cooperation was different agreements on climate control, arms control, missile technology control, nuclear non-proliferation, terror funding, anti piracy, and international criminal justice system. In all the economic, security or governance related international mechanisms, it was the US soft and hard power which stood as a guarantor.

Over time, the unrivalled hegemony of the US started showing some cracks. Russian economy recovered from the ashes of the collapsed USSR and the country underwent a massive overhaul of its military. It once again started challenging the USA in eastern Europe and the Middle East. From Ukraine, Georgia, Serbia, Kosovo, or Iceland in Europe to Iran, Syria, Yemen, or  Libya in MENA to Venezuela in South America, Russia and the USA are backing opposing forces.

Photo of Chinese city Shanghai from the rooftop of Jin Mao Tower, 23rd tallest building in the world | Source: Denys Nevozhai via Unsplash

China has also quietly gained a lot of influence in the developing and underdeveloped countries in Asia and Africa at the time when the USA is seen retreating. This process has hastened in the last decade when China, buoyed by a rising economy, started investing in the infrastructure of Asian and African countries without any baggage of human right concerns which normally comes with the USA or European countries.

China and Russia anchored many new international institutions like BRICS, New Development Bank, AIIB, EAEU, SCO, which tackle regional security, military cooperation, economic infrastructure and internet governance. All of these exclude America. Apart from these countries, India, Brazil and other emerging regional powers also started challenging the USA narratives on geopolitical and economic affairs.

Donald Trump holding a press conference | Source: The White House via Flickr    

That, and how the current president Donald Trump has repeatedly criticized allies, sympathized with dictators, issued travel bans, undermined international organizations like WHO and NATO, and pulled back from treaties. These actions leave a leadership role that America played in the past to be fulfilled, which further advances the China-Russia agenda.

The unhinged rhetoric of the US President Donald Trump has also played a role in emboldened the adversary as well as friends of the USA to increasingly chart an independent course which may be diametrically opposite to the US stand. His focus on America First has dented the post WW-II US moral leadership which based on  the divine responsibility of helping the world.

The US has always had an interventionist approach where they “help” and “lead” the rest of the world, giving them more power, which comes with both rights and responsibilities. Trump has rejected that and instead made an “America first” which focuses on material, fiscal gains rather than ideological ones. This can be seen in how President Trump tries to broker deals with money rather than cultural and ideological nuances in conflicts such as the widely criticized Israel-Palestine peace plan.

A person holding US Dollars | Source: Viacheslav Bublyk via Unsplash

There is also how the usage of the dollar for global trade, while providing the country global dominance, cheap goods and borrowing costs, also makes it run a trade deficit, which Trump endeavours to reduce. That, however, might prove impossible without changing the global currency in itself. The fact that America extorts political leverage using economic methods like sanctions also made many countries look for the replacement of the US dollar as preferred currency for global trade.

Another casualty of America first is the withdrawal of the USA from many international treaties and agreements under President Trump watch. The US withdrew from Arms control treaties with Russia, Free Trade agreements with Canada and Mexico, International climate treaty, Iran nuclear deal, UNESCO, UNHRC, UNRWA, WTO, TPP and many other significant international and bilateral agreements under President Trump.

The US withdrawal has inflamed the allies and emboldened the adversaries of the USA. Its allies in Europe are increasingly taking an independent stand on foriegn policy and looking for raising a Europe centric security setup, independent of NATO. They are also strengthening intra-EU trade and standing up to the US pressure on trade policies.

Similarly Russia and China have increased their influence in multinational bodies as they have now become the militarily and economically strongest countries after the withdrawal of the US.

The era of US dominance in world affairs since the end of WW-II in general and after the collapse of the USSR in particular is now resting on very fragile legs. No amount of policy change by the new administration in the USA, to be headed by Trump or Joe Biden, is going to reverse the emergence of a multipolar world in which the US, with all its might, will be one of the poles.

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February 4, 2021 5:21 PM

The Toxicity in Video Games and Cyberpunk 2077

Cyberpunk 2077, the most awaited video game was released on consoles and PC on 10th of December, 2020. The game went under 10 years of build-up and had kept gamers waiting for over 8 years. Cyberpunk 2077 is inspired by a cult-favourite tabletop roleplaying game. The video game was designed by well-known Polish studio, CD Projekt Red. Cyberpunk was the studio’s first big console game since The Witcher 3: Wild hunt which was an extraordinarily triumphant game that won numerous awards after its launch in 2015.

The popular video game, when released, faced backlash from the gaming community and non-gamers for several reasons. To many observers and gamers, Cyberpunk 2077 even proved to be an absolute failure. Several gamers called out the game developers for the promotion of sexiest ideologies and transphobia. However, the reviews weren’t well received by the fans. Cyberpunk 2077 fans responded with unacceptable abuses, harrasing and hateful messages and even rape and death threats.

Keanu Reeves in Cyberpunk 2077

Cyberpunk 2077 released ample previews, trailers, motion pictures and marketing material. Aside from this, the appearence of popular Canadian actor, Keanu Reeves as a character in the game carved the expectations of gamers and promised a sexy and kinky world of futuristic and revolutionary action. CD Projekt Red, one of Europe’s most successful video game company announced Cyberpunk 2077 project in 2012 and released the first trailer in 2013

The game is set in an alternate timeline in the city of California. The streets in the game are owned by tyrannical corporations. Everyone in the game modifies their body with illegal technology. Much of the state in the video game setting is said to be suffering from the impacts of a major nuclear attack which happened years ago. Every player gets to be a cyber-enhanced human who has to fight against physical and psychological threats to their survival. The game character of Keanu Reeves comes in as your sidekick.

In 2018, the developers insisted and had assured the gamers that Cyberpunk 2077 would not include in game purchases. CD Projekt Red did not want to lock any content behind a paywall. The studio was also insistent that the game would come out only when it was completely “ready”. They announced that the release would take place in April 2020 but it was delayed multiple times due to the COVID-19 pandemic as well as other quality problems that the game was facing. When it was finally released in December 2020, gamers expected their experience of the game to be “worth the wait”. However, the video game wasn’t well revived by all. In spite of several months of work that went into making and developing the game, the game was launched with several technical issues. Players on both PC and consoles were having terrible experiences. As a result of multiple glitches and technical problems, the characters’ faces were obscured and the game would reset randomly. Some of the environments or areas of the game map was unappealing. The game even caused consoles to crash repeatedly and sometimes sacrificed players’ progress. One glitch led to characters’ breasts and penises being exposed. The characters’ genitals would poke out of their clothes. CD Projeckt Red offered refunds to players who were disappointed with the product. In fact, they updated a self-review discouraging gamers from playing the game on console until the game was fixed and improved.

Cyberpunk 2077 was roundly criticized by reviewers, game designers, industry insiders and other gamers across the gaming community. The wait and hype for the game had already created a fanbase which turned toxic by harassing reviewers who criticised the game.

There is another reason why the game wasn’t well received. Cyberpunk 2077 transphobia was apparent in the game contradicting the fact that the developers had claimed that the game was ahead of its time. The game has an incredibly detailed character creation menu. The players can control several aspects of their character’s appearance including the shapes and size of the genitals. The game even allows players to decline the option of including genitals to their characters. However, this isn’t the problem and is in fact appreciable. The idea of not determining gender by the character’s genitals in fact made many trans players happy. But this soon turned into disbelief and disappointment. The gamers realised that the game actually assigned the gender to the characters not based on their genitals but rather by the voice. Characters with higher-pitched voices were identified as females and characters with deep-voiced characters were assigned male pronouns. This purports the toxic idea that people’s gender can be determined by certain traits. A non-sexist video game would determine the gender of a player’s character based on an independent choice made by players themselves. This is uninfluenced by other physical traits or qualities.

Several reviewers called out Cyberpunk 2077 for promoting sexist ideologies. Unfortunately, toxic fans harassed the reviewers. “You just KNOW when you're going to get harassed. If the game with all the hype has anything wrong with it, and you're honest about that, or even just want to provide any context outside of ‘it's fun’, you're going to get harassed. It's a given.” These were precisely what Susan Arendt, a podcast host quoted. She even second guessed herself whether sharing her true opinions was worth the hateful, threatening and harassing messages that she received.

Controversial Tweet by Cyberpunk 2077 Twitter Handle

In the early days of arcade, gaming was a family activity. The popular male dominance and stereotype that only boys or men are good at video games were perpetuated in the past three decades. We observe this change due to sexualisation of video games. Today, most video games aren’t family friendly as they include explicit and sexual content. This, in fact, is a marketing tactic used by developers to target the male population. In 2018, a Cyberpunk 2077 fan who was awaiting the game at that point of time tweeted that the user wanted to see more from the “guys” at CDPR. In response to this tweet, CD Projekt Red tweeted, “Did you just assume their gender?!”. On the look of it, the tweet seems innocent but it is a joke at the expense of the trans community. After receiving backlash to the tweet, CDPR took it down and issued an apology staying sorry to “all those offended”. The apology seems like another targeted mockery and CDPR did no right by not taking responsibility for its actions.

Not only is Cyberpunk2077 transphobic and sexist, it is non user friendly as well. The game has several epilepsy triggers without any warnings about it. There are several instances and situations in the game where the effects and the graphics are brighter, louder and flashing. This is a general trigger for seizures. Liana Rupert, a player of Cyberpunk 2077 suffered a major seizure and at several moments felt that she was close to another one. After bringing this to the notice of CD Projekt Red, the company agreed to add trigger warnings wherever necessary.  

The gaming industry has definitely taken a few steps forward in terms of inclusivity of all genders but has also taken a few steps backward. While all genders are welcome, they still face harassment and judgement for simply existing in the community and need a lot more improvement.

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