Monday, January 18, 2021

The Toxicity in Video Games and Cyberpunk 2077

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Vaishnavi Krishna Mohan

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The Toxicity in Video Games and Cyberpunk 2077

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Global Views 360

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January 18, 2021

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A still from Cyberpunk 2077

A still from Cyberpunk 2077

Cyberpunk 2077, the most awaited video game was released on consoles and PC on 10th of December, 2020. The game went under 10 years of build-up and had kept gamers waiting for over 8 years. Cyberpunk 2077 is inspired by a cult-favourite tabletop roleplaying game. The video game was designed by well-known Polish studio, CD Projekt Red. Cyberpunk was the studio’s first big console game since The Witcher 3: Wild hunt which was an extraordinarily triumphant game that won numerous awards after its launch in 2015.

The popular video game, when released, faced backlash from the gaming community and non-gamers for several reasons. To many observers and gamers, Cyberpunk 2077 even proved to be an absolute failure. Several gamers called out the game developers for the promotion of sexiest ideologies and transphobia. However, the reviews weren’t well received by the fans. Cyberpunk 2077 fans responded with unacceptable abuses, harrasing and hateful messages and even rape and death threats.

Keanu Reeves in Cyberpunk 2077

Cyberpunk 2077 released ample previews, trailers, motion pictures and marketing material. Aside from this, the appearence of popular Canadian actor, Keanu Reeves as a character in the game carved the expectations of gamers and promised a sexy and kinky world of futuristic and revolutionary action. CD Projekt Red, one of Europe’s most successful video game company announced Cyberpunk 2077 project in 2012 and released the first trailer in 2013

The game is set in an alternate timeline in the city of California. The streets in the game are owned by tyrannical corporations. Everyone in the game modifies their body with illegal technology. Much of the state in the video game setting is said to be suffering from the impacts of a major nuclear attack which happened years ago. Every player gets to be a cyber-enhanced human who has to fight against physical and psychological threats to their survival. The game character of Keanu Reeves comes in as your sidekick.

In 2018, the developers insisted and had assured the gamers that Cyberpunk 2077 would not include in game purchases. CD Projekt Red did not want to lock any content behind a paywall. The studio was also insistent that the game would come out only when it was completely “ready”. They announced that the release would take place in April 2020 but it was delayed multiple times due to the COVID-19 pandemic as well as other quality problems that the game was facing. When it was finally released in December 2020, gamers expected their experience of the game to be “worth the wait”. However, the video game wasn’t well revived by all. In spite of several months of work that went into making and developing the game, the game was launched with several technical issues. Players on both PC and consoles were having terrible experiences. As a result of multiple glitches and technical problems, the characters’ faces were obscured and the game would reset randomly. Some of the environments or areas of the game map was unappealing. The game even caused consoles to crash repeatedly and sometimes sacrificed players’ progress. One glitch led to characters’ breasts and penises being exposed. The characters’ genitals would poke out of their clothes. CD Projeckt Red offered refunds to players who were disappointed with the product. In fact, they updated a self-review discouraging gamers from playing the game on console until the game was fixed and improved.

Cyberpunk 2077 was roundly criticized by reviewers, game designers, industry insiders and other gamers across the gaming community. The wait and hype for the game had already created a fanbase which turned toxic by harassing reviewers who criticised the game.

There is another reason why the game wasn’t well received. Cyberpunk 2077 transphobia was apparent in the game contradicting the fact that the developers had claimed that the game was ahead of its time. The game has an incredibly detailed character creation menu. The players can control several aspects of their character’s appearance including the shapes and size of the genitals. The game even allows players to decline the option of including genitals to their characters. However, this isn’t the problem and is in fact appreciable. The idea of not determining gender by the character’s genitals in fact made many trans players happy. But this soon turned into disbelief and disappointment. The gamers realised that the game actually assigned the gender to the characters not based on their genitals but rather by the voice. Characters with higher-pitched voices were identified as females and characters with deep-voiced characters were assigned male pronouns. This purports the toxic idea that people’s gender can be determined by certain traits. A non-sexist video game would determine the gender of a player’s character based on an independent choice made by players themselves. This is uninfluenced by other physical traits or qualities.

Several reviewers called out Cyberpunk 2077 for promoting sexist ideologies. Unfortunately, toxic fans harassed the reviewers. “You just KNOW when you're going to get harassed. If the game with all the hype has anything wrong with it, and you're honest about that, or even just want to provide any context outside of ‘it's fun’, you're going to get harassed. It's a given.” These were precisely what Susan Arendt, a podcast host quoted. She even second guessed herself whether sharing her true opinions was worth the hateful, threatening and harassing messages that she received.

Controversial Tweet by Cyberpunk 2077 Twitter Handle

In the early days of arcade, gaming was a family activity. The popular male dominance and stereotype that only boys or men are good at video games were perpetuated in the past three decades. We observe this change due to sexualisation of video games. Today, most video games aren’t family friendly as they include explicit and sexual content. This, in fact, is a marketing tactic used by developers to target the male population. In 2018, a Cyberpunk 2077 fan who was awaiting the game at that point of time tweeted that the user wanted to see more from the “guys” at CDPR. In response to this tweet, CD Projekt Red tweeted, “Did you just assume their gender?!”. On the look of it, the tweet seems innocent but it is a joke at the expense of the trans community. After receiving backlash to the tweet, CDPR took it down and issued an apology staying sorry to “all those offended”. The apology seems like another targeted mockery and CDPR did no right by not taking responsibility for its actions.

Not only is Cyberpunk2077 transphobic and sexist, it is non user friendly as well. The game has several epilepsy triggers without any warnings about it. There are several instances and situations in the game where the effects and the graphics are brighter, louder and flashing. This is a general trigger for seizures. Liana Rupert, a player of Cyberpunk 2077 suffered a major seizure and at several moments felt that she was close to another one. After bringing this to the notice of CD Projekt Red, the company agreed to add trigger warnings wherever necessary.  

The gaming industry has definitely taken a few steps forward in terms of inclusivity of all genders but has also taken a few steps backward. While all genders are welcome, they still face harassment and judgement for simply existing in the community and need a lot more improvement.

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February 25, 2021 12:44 PM

Constructing Panopticon: Israeli Surveillance Technology and its Implications for the Palestinians

Jeremy Bentham, an English philosopher and social theorist designed ‘Panopticon’ in the late 18th century. The panopticon is an institutional building which Bentham describes as “a new mode of obtaining power of mind over mind in a quantity hitherto without example”. The structure's central observation tower, placed within a circle of prison cells, allows a watchman to monitor the inmates of the building without the dwellers knowing whether or not they are being watched. Although it is physically impossible for a single watchman to observe all the occupants at once, the fact that the inmates cannot know when they are being watched means that they are motivated to act as though they are being watched at all times. Thus, compelling the inmates to regulate their own behaviour.

Michel Foucoault, a French Philosopher, uses panopticon as a metaphor to explore relations between systems of social control and people in a disciplinary situation. For Foucault, the real danger was not that the individuals are repressed by the social order but the fact that when only certain people or groups of people control knowledge, oppression is a possibility. Contemporary society uses technology for the deployment of panoptic structures ‘invisibly’ throughout society.

This article gives an overview of the massive panopticon that is built and operated by Israel in Occupied Palestine.

Israel’s unaccountable military rule over its Palestinian citizens in east Jeruselum, West Bank and Gaza Strip have kept the Palestinians under constant surveillance and control. As per a report by Amitai Ziv on Haaretz, Israel’s surveillance operation against Palestinians is (as of 2019) “among the largest of its kind in the world. It includes monitoring the media, social media and the population as a whole.”

Among various mechanisms of surveillance, the technological mechanisms of surveillance and control deployed or proposed in the region of Gaza Strip is most empowering to Israel in terms of gathering ‘intelligence’. This includes use of biometric identity cards, Israeli access to Palestinian census data, almost complete access to and control of the telecommunication infrastructure in the Gaza Strip, the ability to track individuals via cell phone, large surveillance zeppelins which monitor the entire electromagnetic spectrum and which can usurp control of these from Palestinian operators (for instance sending text messages to subscribers targeting different demographics) as well as optical surveillance, facial recognition technology, remote controlled and robotic machine gun towers guarding the border that are capable of identifying a target and opening fire automatically—without human intervention.

In the context of occupation, the use of biometric ID cards of Israeli citizens is the sharpest seepage of control technologies.  For a long time, Israel has used a system of differentiated ID cards to distinguish between Jewish and Non-Jewish, citizens and residents of Israel, and citizens and residents of the occupied territories.

These ID cards also have a record of ethnic/religious affiliation of the person, and the ID numbers themselves are coded so as to reflect this information. One’s status of whether they are an Israeli or Palestinian, whether they are a citizen or a resident determines their freedom to travel, their ability to find jobs, and even their ability to get married and avail social benefits.  The Palestinians in East Jerusalem—which was annexed after the 1967 war—are considered as “conditional residents” and not citizens. According to a Human Rights Watch report, a resident of Palestine occupied Israel reported that the Israeli authorities refused to issue birth certificates to his five children, all born in Jerusalem. Other Jerusalem residents without residency status, in their testimonials, described being unable to legally work; obtain social welfare benefits; attend weddings and funerals; or visit gravely ill relatives abroad, for fear Israeli authorities would refuse to allow them to return home.

Another significant technological mechanism is the Facial recognition technology which has found its way into use by Israeli police. Facial recognition system, a globally controversial and scientifically flawed system is being used by the police force in Israel to identify protestors and is also implemented at airports and border crossings.

Israel has also ratcheted its social media surveillance, especially Facebook, Palestinians’ preferred platform. In October 2015, Israeli invasion at the Al-Aqsa Mosque angered several Palestinians. Many teenagers who didn’t belong to military wing or the Palestinian political faction orchestrated the attacks. The Israeli government blamed the social media for instigating the attacks and the military intelligence increased the monitoring of Palestinian social media accounts. Consequently, over 800 Palestinians were arrested for their posts on social media, particularly Facebook. It was later revealed that these arrests were a result of a policing system which uses algorithms to build profiles of supposed Palestinian attackers. This system proctors thousands of Palestinian Facebook accounts sifting for words like shaheed (martyr), Zionist state, Al Quds (Jerusalem), or Al Aqsa. Further, the algorithm identifies a “suspect” based on ‘prediction’ of violence. These targets are marked suspicious and are a potential target for arrest on the grounds of “incitement to violence”. The term incitement refers to all types of resistance to Israeli practices. The Israeli Army declared Military order 1651 in 2010, according to which, anyone who “attempts, orally or otherwise, to influence public opinion in the West Bank area in a manner which may harm public peace or public order” or “publishes words of praise, sympathy or support for a hostile organization, its actions or objectives,” will serve a jail time of 10 years. The order defines this as “incitement”. One notable instance has been the poetry of Dareen Tatour. She is a Palestinian citizen of Israel. She expressed her call to “resist” the occupiers through a poem she posted online in October 2015. The video had less than 300 views. But it resulted in nearly three years of house arrest and five months imprisonment. The Israeli government charged Tatour with inciting violence and terrorism while her poem was a call for a non-violent resistance. This incident is a classic demonstration of how Israel uses vague terminology to criminalize online activity when it serves its discriminatory interests.  

Israel’s military industrial complex is a profound enabler of the digital surveillance of Palestinians. The nation not only implements surveillance and control but also manufactures and exports a massive amount of military and cyber security technologies. A report published by Privacy International—an NGO that investigates government surveillance and companies—in 2016—stated that Israel has about 27 surveillance companies which is the highest per capita in terms of surveillance that any country has in the world.

The Guardian collected testimonies from people who worked in the Israeli Intelligence Corps to understand the big brother surveillance of the Palestinians. One of the testimonies revealed that commoners and even completely innocent people were under the radar of surveillance. The attestor stated “As a soldier in Unit 8200, I collected information on people accused of either attacking Israelis, trying to attack Israelis, desiring to harm Israelis, and considering attacking Israelis. I also collected information on people who were completely innocent, and whose only crime was that they interested the Israeli security system for various reasons. For reasons they had absolutely no way of knowing. All Palestinians are exposed to non-stop monitoring without any legal protection. Junior soldiers can decide when someone is a target for the collection of information. There is no procedure in place to determine whether the violation of the individual’s rights is necessarily justifiable. The notion of rights for Palestinians does not exist at all. Not even as an idea to be disregarded.”

Another testimonial exposed that the data collected was hardly in accordance with the security needs. The testimony stated, “Throughout my service, I discovered that many Israeli initiatives within the Palestinian arena are directed at things that are not related to intelligence. I worked a lot on gathering information on political issues. Some could be seen as related to objectives that serve security needs, such as the suppression of Hamas institutions, while others could not. Some were political objectives that did not even fall within the Israeli consensus, such as strengthening Israel’s stance at the expense of the Palestinian position. Such objectives do not serve the security system but rather agendas of certain politicians. One project in particular, was shocking to many of us as we were exposed to it. The information was almost directly transferred to political players and not to other sections of the security system. This made it clear to me that we were dealing with information that was hardly connected to security needs. We knew the detailed medical conditions of some of our targets, and our goals developed around them. I’m not sure what was done with this information. I felt bad knowing each of their precise problems, and that we would talk and laugh about this information freely. Or, for instance, that we knew exactly who was cheating on their wife, with whom, and how often.”

While hidden and unknown surveillance is prominent, Israel has also imposed explicit panopticon surveillance and restrictions on Palestinians in numerous cases. In the village of Beit Ijza, northwest of Jerusalem, the house of Gharib’s family has been enclosed by a 6-meter-high fence, cutting them off from their olive gardens and rest of the village as Israel claimed ownership of the land surrounding the Gharib family's house and created a West Bank settlement over there. The house was built in 1979 on land the family says has belonged to them from as far back as the Ottoman era. “Ever since Israel occupied the West Bank, Jews have been offering my father to sell the house,” Gharib says. “They even brought him a suitcase of money. He refused.” Now, their every move is filmed as cameras have been set up on the bars of the fence. Along with loss of privacy, the panopticon internalized omniscience prevents the Gharib family from taking radical steps to protect their rights. In Israeli military language this is called an “indicative fence” which is also equipped with sensors.  When the fence was built, the family had to negotiate by phone with the police at the nearby Atarot industrial zone every time they wanted to go out and or they had to get the Red Cross to help out. “Sometimes we waited for several hours for them to come and open it” Gharib said.

Constant surveillance in real life as well as digital space is definitely a critical human rights violation. While the case of Palestinians is unique given the Israeli military occupation, the fight for their rights is global. World leaders, governments, civil societies, social media giants and all internet users have an essential role in the battle for a surveillance and censorship free state.

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