Monday, January 18, 2021

The Toxicity in Video Games and Cyberpunk 2077

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Vaishnavi Krishna Mohan

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The Toxicity in Video Games and Cyberpunk 2077

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Global Views 360

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January 18, 2021

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A still from Cyberpunk 2077

A still from Cyberpunk 2077

Cyberpunk 2077, the most awaited video game was released on consoles and PC on 10th of December, 2020. The game went under 10 years of build-up and had kept gamers waiting for over 8 years. Cyberpunk 2077 is inspired by a cult-favourite tabletop roleplaying game. The video game was designed by well-known Polish studio, CD Projekt Red. Cyberpunk was the studio’s first big console game since The Witcher 3: Wild hunt which was an extraordinarily triumphant game that won numerous awards after its launch in 2015.

The popular video game, when released, faced backlash from the gaming community and non-gamers for several reasons. To many observers and gamers, Cyberpunk 2077 even proved to be an absolute failure. Several gamers called out the game developers for the promotion of sexiest ideologies and transphobia. However, the reviews weren’t well received by the fans. Cyberpunk 2077 fans responded with unacceptable abuses, harrasing and hateful messages and even rape and death threats.

Keanu Reeves in Cyberpunk 2077

Cyberpunk 2077 released ample previews, trailers, motion pictures and marketing material. Aside from this, the appearence of popular Canadian actor, Keanu Reeves as a character in the game carved the expectations of gamers and promised a sexy and kinky world of futuristic and revolutionary action. CD Projekt Red, one of Europe’s most successful video game company announced Cyberpunk 2077 project in 2012 and released the first trailer in 2013

The game is set in an alternate timeline in the city of California. The streets in the game are owned by tyrannical corporations. Everyone in the game modifies their body with illegal technology. Much of the state in the video game setting is said to be suffering from the impacts of a major nuclear attack which happened years ago. Every player gets to be a cyber-enhanced human who has to fight against physical and psychological threats to their survival. The game character of Keanu Reeves comes in as your sidekick.

In 2018, the developers insisted and had assured the gamers that Cyberpunk 2077 would not include in game purchases. CD Projekt Red did not want to lock any content behind a paywall. The studio was also insistent that the game would come out only when it was completely “ready”. They announced that the release would take place in April 2020 but it was delayed multiple times due to the COVID-19 pandemic as well as other quality problems that the game was facing. When it was finally released in December 2020, gamers expected their experience of the game to be “worth the wait”. However, the video game wasn’t well revived by all. In spite of several months of work that went into making and developing the game, the game was launched with several technical issues. Players on both PC and consoles were having terrible experiences. As a result of multiple glitches and technical problems, the characters’ faces were obscured and the game would reset randomly. Some of the environments or areas of the game map was unappealing. The game even caused consoles to crash repeatedly and sometimes sacrificed players’ progress. One glitch led to characters’ breasts and penises being exposed. The characters’ genitals would poke out of their clothes. CD Projeckt Red offered refunds to players who were disappointed with the product. In fact, they updated a self-review discouraging gamers from playing the game on console until the game was fixed and improved.

Cyberpunk 2077 was roundly criticized by reviewers, game designers, industry insiders and other gamers across the gaming community. The wait and hype for the game had already created a fanbase which turned toxic by harassing reviewers who criticised the game.

There is another reason why the game wasn’t well received. Cyberpunk 2077 transphobia was apparent in the game contradicting the fact that the developers had claimed that the game was ahead of its time. The game has an incredibly detailed character creation menu. The players can control several aspects of their character’s appearance including the shapes and size of the genitals. The game even allows players to decline the option of including genitals to their characters. However, this isn’t the problem and is in fact appreciable. The idea of not determining gender by the character’s genitals in fact made many trans players happy. But this soon turned into disbelief and disappointment. The gamers realised that the game actually assigned the gender to the characters not based on their genitals but rather by the voice. Characters with higher-pitched voices were identified as females and characters with deep-voiced characters were assigned male pronouns. This purports the toxic idea that people’s gender can be determined by certain traits. A non-sexist video game would determine the gender of a player’s character based on an independent choice made by players themselves. This is uninfluenced by other physical traits or qualities.

Several reviewers called out Cyberpunk 2077 for promoting sexist ideologies. Unfortunately, toxic fans harassed the reviewers. “You just KNOW when you're going to get harassed. If the game with all the hype has anything wrong with it, and you're honest about that, or even just want to provide any context outside of ‘it's fun’, you're going to get harassed. It's a given.” These were precisely what Susan Arendt, a podcast host quoted. She even second guessed herself whether sharing her true opinions was worth the hateful, threatening and harassing messages that she received.

Controversial Tweet by Cyberpunk 2077 Twitter Handle

In the early days of arcade, gaming was a family activity. The popular male dominance and stereotype that only boys or men are good at video games were perpetuated in the past three decades. We observe this change due to sexualisation of video games. Today, most video games aren’t family friendly as they include explicit and sexual content. This, in fact, is a marketing tactic used by developers to target the male population. In 2018, a Cyberpunk 2077 fan who was awaiting the game at that point of time tweeted that the user wanted to see more from the “guys” at CDPR. In response to this tweet, CD Projekt Red tweeted, “Did you just assume their gender?!”. On the look of it, the tweet seems innocent but it is a joke at the expense of the trans community. After receiving backlash to the tweet, CDPR took it down and issued an apology staying sorry to “all those offended”. The apology seems like another targeted mockery and CDPR did no right by not taking responsibility for its actions.

Not only is Cyberpunk2077 transphobic and sexist, it is non user friendly as well. The game has several epilepsy triggers without any warnings about it. There are several instances and situations in the game where the effects and the graphics are brighter, louder and flashing. This is a general trigger for seizures. Liana Rupert, a player of Cyberpunk 2077 suffered a major seizure and at several moments felt that she was close to another one. After bringing this to the notice of CD Projekt Red, the company agreed to add trigger warnings wherever necessary.  

The gaming industry has definitely taken a few steps forward in terms of inclusivity of all genders but has also taken a few steps backward. While all genders are welcome, they still face harassment and judgement for simply existing in the community and need a lot more improvement.

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February 28, 2021 11:13 AM

Parler Shutdown, Big Tech, and Liberal Politics

Controversial social media site Parler, has been facing some problems regarding spreading of misinformation and the influence of several far-right groups. The platform became the most-downloaded free app in the Apple App Store on the weekend of November 8 - the day major media outlets called the election for Joe Biden. It was deplatfomized by Silicon Valley giants Apple, Google and Amazon after the storming of Capitol Hill. This article explains what is parler, how it influences people and what is the controversy about it.

What is Parler?

Parler is a social media website founded by Rebekah Mercer, John Matze and Jared Thomson. The platform refers to itself as an “unbiased social media” where people can “speak freely and express yourself openly without fear of being 'deplatformed' for your views," according to its website and App Store description.

The app mainly attracts conservative users—some of the Parler’s active users among public figures include Fox News host Sean Hannity, far-right activist Laura Loomer, radio personality Mark Levin, Senator Ted Cruz, and Congressman Devin Nunes. Eric Trump and Donald Trump's presidential campaign also have accounts on the platform.

With big tech companies like Twitter, Facebook and Instagram taking strict actions against the ex-President Donald Trump, and flagging misinformation, Parler became the free for all space for the conservatives.

Problems and influences

According to some reports, members of the Proud Boys, adherents of conspiracy theory QAnon, anti-government extremists, and white supremacists all openly promote their views on Parler. Holocaust denial, anti-Semitism, racism and other forms of bigotry can also be found among their ideas.

The co-founder of the website, Rebekah Mercer and her family came into national politics in 2016 elections when they donated more than $23 million to groups backing conservative candidates.

Rebekah Mercer is widely reported to have persuaded then-candidate Trump to reshuffle his campaign organization and hire Steve Bannon and Kellyanne Conway to help run his presidential bid in the final stretch of the 2016 election.

The shutdown: opinions on Parler and the monopoly of tech giants

The social networking site went dark when Amazon stopped providing it cloud hosting services after it was revealed the platform was used to help organize the Capitol Hill attack on January 6—which left five people dead. Amazon's actions were followed by Apple and Google that banned the Parler mobile app from their respective stores.

After the app went offline, it made a comeback after several days, registered with Epik as its provider. But Epik denies in an official statement that the company had any “contact or discussions with Parler in any form regarding our becoming their registrar or hosting provider.”

A Reuters report, citing an infrastructure expert, pointed to a Russian tech firm as supporting Parler's return online. It said that the IP address Epik used is owned by DDos-Guard, which is “controlled by two Russian men and provides services including protection from distributed denial of service attacks.”

The united Silicon Valley attack began on January 8, when Apple emailed Parler and gave them 24 hours to prove they had changed their moderation practices or else face removal from their App Store. The letter claimed: “We have received numerous complaints regarding objectionable content in your Parler service, accusations that the Parler app was used to plan, coordinate, and facilitate the illegal activities in Washington D.C. on January 6, 2021 that led (among other things) to loss of life, numerous injuries, and the destruction of property.”

It ended with this warning: “To ensure there is no interruption of the availability of your app on the App Store, please submit an update and the requested moderation improvement plan within 24 hours of the date of this message. If we do not receive an update compliant with the App Store Review Guidelines and the requested moderation improvement plan in writing within 24 hours, your app will be removed from the App Store.” The next day, Apple removed it from its App Store.

This was a kind of monopoly and alleged misuse of power by the tech giants to ban the website, but, in October, the House Judiciary Subcommittee on Antitrust, Commercial, and Administrative Law issued a 425-page report concluding that Amazon, Apple, Facebook and Google all possess monopoly power and are using that power anti-competitively. According to the report, iOS and Android hold an effective duopoly in mobile operating systems. However, the report concludes, Apple does have a monopolistic hold over what you can do with an iPhone. You can only put apps on your phone through the Apple App Store, and Apple has total gatekeeper control over that App Store.

Not only did leading left-wing politicians not object but some of them were the ones who pleaded with Silicon Valley to use their power this way. After the internet-policing site Sleeping Giants flagged several Parler posts that called for violence, Rep. Alexandria Ocasio-Cortez asked: “What are @Apple and @GooglePlay doing about this?” Once Apple responded by removing Parler from its App Store — a move that House Democrats just three months earlier warned was dangerous antitrust behaviour — she praised Apple and then demanded to know: “Good to see this development from @Apple. @GooglePlay what are you going to do about apps being used to organize violence on your platform?” The same steps were taken by Google later.

These actions showed the amount of power the Silicon Valley giants have, which can actually control the other company’s fate. The powers which were revealed by the steps taken by these companies were dangerous but at the same time helpful when done for the good. The liberal New York Times columnist Michelle Goldberg called herself “disturbed by just how awesome [tech giants’] power is” and added that “it’s dangerous to have a handful of callow young tech titans in charge of who has a megaphone and who does not.” She nonetheless praised these “young tech titans” for using their “dangerous” power to ban Trump and destroy Parler. Her opinion shows that liberals are happy until Silicon Valley censorship is used to silence their adversaries, not on themselves.

As put by Glenn Greenwald “Liberals like Goldberg are concerned only that Silicon Valley censorship powers might one day be used against people like them, but are perfectly happy as long as it is their adversaries being deplatformed and silenced (Facebook and other platforms have for years banned marginalized people like Palestinians at Israel’s behest, but that is of no concern to U.S. liberals).”

Clearly, the way Parler was misused for spreading propaganda had to be stopped as it led to one of the worst days in American history – the storm of the Capitol Hill – but the way they were censored and banned from the internet by the virtual unity of Silicon Valley giants Apple, Google and Amazon, has brought forth another dangerous fact to the world regarding how much power these companies hold. And if misused, they can prove to be more dangerous than Parler itself. But as long as they are using the power and censorship to maintain peace and lawfulness, even the liberals don’t have any problems with it, at least for now.

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