Monday, August 24, 2020

The Humanitarian Cost of Libyan Civil War

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Vanshita Banuana

Article Title

The Humanitarian Cost of Libyan Civil War

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Global Views 360

Publication Date

August 24, 2020

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Anti-Gaddafi rebels near Ras Lanuf, Libya March 8, 2011

Anti-Gaddafi rebels near Ras Lanuf, Libya March 8, 2011 | Source: BRQ Network, via Flickr

Ever since the people of Libya toppled the long reigning dictator Muammar Gaddafi in 2011 during the Arab spring, the country is going through internal turmoil and civil wars. The ongoing power struggle between two major factions: the UN-backed General National Accord (GNA) government and the Libyan National Army (LNA) and its associated House of Representatives is the face of the current phase of Libyan civil war.

A man who recently entered into Tunisia from Libya is given food at a transit camp on March 01, 2011 in Ras Jdir, Tunisia | Source: BRQ Network, via Flickr

Libya has become a pawn in a great power game in which many Middle-Eastern and Western countries have put their resources behind different factions of civil war. These countries have poured in military hardware, mercenaries and diplomatic support to “internationalize” the tribal and political conflict of Libya.


Libyan men walk by burned vehicles while visiting the stormed al-Katiba base in Benghazi, Libya | Source: BRQ Network, via Flickr

France and Italy have seen an opening to assert their colonial-era influence which was on the wane after Colonel Gaddafi took the reign of the country. UAE, Turkey, and Russia on the other hand are trying to fish in the trouble waters of Libya by actively aiding in the armed conflict. The European Union has allied with Libyan coast guard to intercept migrants trying to sail for Europe and also funding prison camps for refugees to prevent them from reaching Europe through Libya.

The UNHCR reported that it registered almost 50,000 migrants in Libya in 2019. The World Food Programme estimates that over four hundred thousand people got displaced and also lost their sources of income due the ongoing conflict. The proportion of people with access to electricity has been steadily declining, and as little as 26.11% has access to basic and safe sanitation services. There are almost 3 million vulnerable people, which includes 55% women and children need “some form of humanitarian assistance.”

In January 2020 the United Nations released a statement particularly concerning the “dire situation” in Libya for tens of thousands of children. This includes those internally displaced after fleeing their homes, hundreds of thousands of children facing school shutdowns, and refugee and migrant children especially those being held in detention centres. The statement also points out that attacks on essential health facilities as well as water and waste management systems have “limited access to protection and essential services.”

The lifeline of Libyan economy is its oil industry which has taken a major hit during the civil war. It is estimated that Libya has lost more than $502 million in just 10-day period in January 2020 when major oil fields and production facilities were shut down due to the ongoing conflict. Most of the other business sectors are barely functioning in Libya.

The healthcare infrastructure of Libya was nearly destroyed during the last ten years and is staring at near-certain doom due to the prevalence of COVID-19 pandemic. The risk of community outbreaks and the inability of the healthcare system to handle this inevitability is a major risk for the country. Refugee camps and detention centers are more prone to the spread of pandemic as it is nearly impossible to maintain basic hygiene and social distancing over there.

While the warring sides in the civil wars have announced curfews and closures of restaurants, no official ceasefire has been announced, despite requests of the UN for the same. In fact, fighting has been documented to have continued well into March 2020 and April 2020 in which densely populated civilian areas, as well as health facilities have been targeted.

For the people of Libya, this has meant going from living under the stable but dictatorial rule of Colonel Gaddafi which provided a fairly decent civic infrastructure to being caught in brutal crossfire between a recognised government and a renegade military commander, which has destroyed the social and civic infrastructure of the country and impoverished the citizens.

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February 4, 2021 5:21 PM

The Toxicity in Video Games and Cyberpunk 2077

Cyberpunk 2077, the most awaited video game was released on consoles and PC on 10th of December, 2020. The game went under 10 years of build-up and had kept gamers waiting for over 8 years. Cyberpunk 2077 is inspired by a cult-favourite tabletop roleplaying game. The video game was designed by well-known Polish studio, CD Projekt Red. Cyberpunk was the studio’s first big console game since The Witcher 3: Wild hunt which was an extraordinarily triumphant game that won numerous awards after its launch in 2015.

The popular video game, when released, faced backlash from the gaming community and non-gamers for several reasons. To many observers and gamers, Cyberpunk 2077 even proved to be an absolute failure. Several gamers called out the game developers for the promotion of sexiest ideologies and transphobia. However, the reviews weren’t well received by the fans. Cyberpunk 2077 fans responded with unacceptable abuses, harrasing and hateful messages and even rape and death threats.

Keanu Reeves in Cyberpunk 2077

Cyberpunk 2077 released ample previews, trailers, motion pictures and marketing material. Aside from this, the appearence of popular Canadian actor, Keanu Reeves as a character in the game carved the expectations of gamers and promised a sexy and kinky world of futuristic and revolutionary action. CD Projekt Red, one of Europe’s most successful video game company announced Cyberpunk 2077 project in 2012 and released the first trailer in 2013

The game is set in an alternate timeline in the city of California. The streets in the game are owned by tyrannical corporations. Everyone in the game modifies their body with illegal technology. Much of the state in the video game setting is said to be suffering from the impacts of a major nuclear attack which happened years ago. Every player gets to be a cyber-enhanced human who has to fight against physical and psychological threats to their survival. The game character of Keanu Reeves comes in as your sidekick.

In 2018, the developers insisted and had assured the gamers that Cyberpunk 2077 would not include in game purchases. CD Projekt Red did not want to lock any content behind a paywall. The studio was also insistent that the game would come out only when it was completely “ready”. They announced that the release would take place in April 2020 but it was delayed multiple times due to the COVID-19 pandemic as well as other quality problems that the game was facing. When it was finally released in December 2020, gamers expected their experience of the game to be “worth the wait”. However, the video game wasn’t well revived by all. In spite of several months of work that went into making and developing the game, the game was launched with several technical issues. Players on both PC and consoles were having terrible experiences. As a result of multiple glitches and technical problems, the characters’ faces were obscured and the game would reset randomly. Some of the environments or areas of the game map was unappealing. The game even caused consoles to crash repeatedly and sometimes sacrificed players’ progress. One glitch led to characters’ breasts and penises being exposed. The characters’ genitals would poke out of their clothes. CD Projeckt Red offered refunds to players who were disappointed with the product. In fact, they updated a self-review discouraging gamers from playing the game on console until the game was fixed and improved.

Cyberpunk 2077 was roundly criticized by reviewers, game designers, industry insiders and other gamers across the gaming community. The wait and hype for the game had already created a fanbase which turned toxic by harassing reviewers who criticised the game.

There is another reason why the game wasn’t well received. Cyberpunk 2077 transphobia was apparent in the game contradicting the fact that the developers had claimed that the game was ahead of its time. The game has an incredibly detailed character creation menu. The players can control several aspects of their character’s appearance including the shapes and size of the genitals. The game even allows players to decline the option of including genitals to their characters. However, this isn’t the problem and is in fact appreciable. The idea of not determining gender by the character’s genitals in fact made many trans players happy. But this soon turned into disbelief and disappointment. The gamers realised that the game actually assigned the gender to the characters not based on their genitals but rather by the voice. Characters with higher-pitched voices were identified as females and characters with deep-voiced characters were assigned male pronouns. This purports the toxic idea that people’s gender can be determined by certain traits. A non-sexist video game would determine the gender of a player’s character based on an independent choice made by players themselves. This is uninfluenced by other physical traits or qualities.

Several reviewers called out Cyberpunk 2077 for promoting sexist ideologies. Unfortunately, toxic fans harassed the reviewers. “You just KNOW when you're going to get harassed. If the game with all the hype has anything wrong with it, and you're honest about that, or even just want to provide any context outside of ‘it's fun’, you're going to get harassed. It's a given.” These were precisely what Susan Arendt, a podcast host quoted. She even second guessed herself whether sharing her true opinions was worth the hateful, threatening and harassing messages that she received.

Controversial Tweet by Cyberpunk 2077 Twitter Handle

In the early days of arcade, gaming was a family activity. The popular male dominance and stereotype that only boys or men are good at video games were perpetuated in the past three decades. We observe this change due to sexualisation of video games. Today, most video games aren’t family friendly as they include explicit and sexual content. This, in fact, is a marketing tactic used by developers to target the male population. In 2018, a Cyberpunk 2077 fan who was awaiting the game at that point of time tweeted that the user wanted to see more from the “guys” at CDPR. In response to this tweet, CD Projekt Red tweeted, “Did you just assume their gender?!”. On the look of it, the tweet seems innocent but it is a joke at the expense of the trans community. After receiving backlash to the tweet, CDPR took it down and issued an apology staying sorry to “all those offended”. The apology seems like another targeted mockery and CDPR did no right by not taking responsibility for its actions.

Not only is Cyberpunk2077 transphobic and sexist, it is non user friendly as well. The game has several epilepsy triggers without any warnings about it. There are several instances and situations in the game where the effects and the graphics are brighter, louder and flashing. This is a general trigger for seizures. Liana Rupert, a player of Cyberpunk 2077 suffered a major seizure and at several moments felt that she was close to another one. After bringing this to the notice of CD Projekt Red, the company agreed to add trigger warnings wherever necessary.  

The gaming industry has definitely taken a few steps forward in terms of inclusivity of all genders but has also taken a few steps backward. While all genders are welcome, they still face harassment and judgement for simply existing in the community and need a lot more improvement.

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