Saturday, August 1, 2020

Student creates a robotic guide dog for visually impaired

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Charvi Trivedi

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Student creates a robotic guide dog for visually impaired

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Global Views 360

Publication Date

August 1, 2020

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The prototype of handheld robotic guide dog

The prototype of handheld robotic guide dog | Source: Anthony Camu via Loughborough University

Anthony Camu, a final year Industrial Design and Technology student at Loughborough University is making headlines with his latest creation of a handheld robotic guide dog. This will be a great help to those people with visual impairment who might find it difficult to accommodate an actual guide dog in their homes.

The robot is named after the Titan goddess of light, ‘Theia’ and is shaped like a virtual gaming controller, which enthused Anthony to create this masterpiece in the first place. Theia listens to the user’s voice to lead them to their desired locations.

If the user has to go to some address (for eg. House number 4, 56th Street, Greenville Residency), they have to say ‘Hey Theia take me to House number 4, 56th Street, Greenville Residency*’. It will then process the actual data available online, like traffic density, and program the most secure route for the user to follow, quite similar to how GPS or satellite navigation works in our cars.

All the information is then communicated to the user via a machine built inside it, called a control moment gyroscope which uses the mechanism of ‘forced feedback’. These are used in spacecraft and their main function is to help in orientation purposes of the spacecraft, or in controlling the ‘spacecraft attitude’ using electric power.

This tiny built-in gyroscope physically moves the user’s hand in the direction they are supposed to go, thus giving them a feeling of being led by an actual guide dog. “The main intention was never to replace guide dogs, but instead to provide an alternative means of giving enhanced mobility options to visually impaired people” says Anthony Camu.

According to Mr. Camu, Theia will also be helpful in confronting challenging interactions like elevators or shops. While crossing a busy street, it will tend to ‘push back’ the users, cautioning them to be more sentient about their current surroundings. Moreover, Theia is quite pocket-friendly, costing about one-tenth the price of a real guide dog.

This tool will also contribute in imparting a sense of belonging and reduce the constant mental hassle and anxiety faced by the visually impaired population of the world. Since they are unable to assess their surroundings, it limits their outdoor movement. This will help them move in the outdoors more often and reduce stress while navigating the traffic on the road.

Anthony has created and experimented with many prototypes of Theia and some work is still needed to correct a few issues before the final launch his product in the market

However, he concluded that Theia has a promising future and it requires just a little more testing and research.“I know this is a grand vision, but I hope people can see the positive effects Theia could have on the blind community” he states.

*This address is fictional. Any similarity is purely coincidental.

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February 4, 2021 5:11 PM

Will Cloud Gaming take over the video gaming world?

Video gaming has evolved massively over the years with much better graphics, great storyline, and breathtaking visuals. The fun began with the 8-bit games Super Mario Bros and Contra and later by the arrival of PlayStation. In the 2000s, classics like GTA San Andreas and Portal came which were followed by Call of Duty, Assassin’s Creed, and GTA V.  Now with gaming competitions, eSports, and their likes, gaming has come a long way.

A still from Need For Speed | Source: Electronic Arts

Video gaming have now evolved in multiple genres like racing (Need for Speed), Parkour style (Assassin’s Creed), FPS shooters (Call of Duty and Halo), Horror (Resident Evil series), or Sports games like FIFA. The spread of video games can be gauged by the fact that the highest Football governing body FIFA is backing the FIFA series video games. Game Streaming has gone professional now, professional footballers like Sergio Aguero or current F1 drivers like Lando Norris and Charles Leclerc becoming the online gaming hero.

With the advent of cloud gaming, the industry is now at the cusp of its most radical change. Cloud Gaming aims to provide high-end gaming experience without the super expensive PC hardware which were needed earlier. A gamer now needs just a simple low-end PC or even a smartphone to enjoy high end gaming.

Google has taken the lead in cloud gaming service by launching “Stadia'', followed by Nvidia with “GeForce Now”. Microsoft, which is one of the heavy-hitters of console gaming via their Xbox series, is shortly launching their cloud gaming service xCloud for Android in 22 countries. So anyone with an Android phone and Xbox Game Pass Ultimate subscription, can enjoy the high quality online games on their smartphone.

Google Stadia Booth at Game Developers Conference 2019 | Source: Official GDC via Flickr

Cloud gaming comes with many advantages, the biggest of these is that there is no need to download a huge amount of data for running these games. Most games nowadays come with a download size exceeding 50 GB while some like Call of Duty: Warzone and Red Dead Redemption 2 even require around 100 GB download. Then there comes all the DLCs, patches which again need huge chunks of data. Cloud gaming eliminates it.

NVIDIA Titan RTX |Source: Nvidia

The second advantage is that the above-mentioned games can even run on an Android device. Also, don’t be concerned about the quality of resolution of these cloud-run games. Google Stadia can run games at 4K resolution at 60fps, which is even the limit of the current-gen consoles. They claim to further expand it to 8K at 120fps in the future, which is a quality that the best current Graphics card, the Nvidia Titan RTX hasn’t even reached.

However, with all the advantages, cloud gaming still has some basic shortcomings. The first one among them is the requirement of very high data bandwidth. The idea of playing games at 4K@60fps may seem fascinating, but that will need a steady high-speed bandwidth. For instance, Stadia lists that one needs at least 35 Mbps connection to accomplish the said frame rate and resolution.

The second bottleneck of cloud gaming is that it requires huge amounts of data to run games at such high quality. However the main reason inhibiting its wider adoption is the high cost associated with cloud gaming. For instance, Stadia costs $9.99/month, but it only comes with some select games available for free. Many other games like Assassin’s Creed series are available at Stadia, but these are to be purchased separately and at a price almost on par with the PC and Console version of the game. These shortcomings make one wonder if they are paying a much larger amount of money compared to if they purchased a gaming PC or console.

The world entering the age of 5G internet can be a catalyst to the growth of cloud gaming across the world. It can surely challenge the upcoming next-gen consoles, the Xbox Series X and the PlayStation 5 soon. Microsoft’s approach with its xCloud service looks to be going in sync with its PC and Xbox ecosystem. It will indeed be helpful to the gaming industry in the longer run.

So, the big question arises, can Cloud gaming take over the video gaming world? For the present, the answer is a clear NO! In the future, perhaps.

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