Thursday, July 30, 2020

Russia’s weaponization of passport in East Ukraine

This article is by

Share this article

Article Contributor(s)

Syed Ahmed Uzair

Article Title

Russia’s weaponization of passport in East Ukraine

Publisher

Global Views 360

Publication Date

July 30, 2020

URL

Pro-Russian rebels in Donetsk, Eastern Ukraine

Pro-Russian rebels in Donetsk, Eastern Ukraine | Source: Mstyslav Chernov via Wikimedia

On 24th April 2019, Russian President Vladimir Putin signed a decree which would simplify the procedure for acquiring Russian citizenship in the regions of Eastern Ukraine namely, Donetsk and Luhansk. He followed this up with another signing on 1st May. It extended the citizenship right to other categories of Ukrainians including the natives of Crimea.

Putin defended the move on humanitarian grounds but it drew criticism from the European Union and Ukraine. Despite the opposition, Russia went ahead with the distribution of passports in these regions of Ukraine.

The Russian Ministry of Internal Affairs had announced on Jan 1, 2020, that it had granted citizenship to nearly 196,000 Ukrainians. Moscow plans to grant one million citizenships to people in these areas by the end of 2020,

Russian President Vladimir Putin defended the move by saying there was nothing wrong in granting citizenship to the people of Eastern Ukraine and cited the example of countries like Poland and Romania which also grant citizenship on the basis of ethnicity.

At the end of a summit with North Korean leader Kim Jong Un Putin told the reporters "How are Russians in Ukraine worse than Romanians, Poles or Hungarians? I don't see anything unusual here."

The move, however, has drawn criticism from Ukraine and the European Union. It also  dashed hopes of reviving the Russia-Ukraine peace talks that have stalled since 2015.

Volodymyr Zelenskyy, the new President of Ukraine who was less confrontational towards Russia during his campaign said “Unfortunately, this decree does not bring us closer to the ultimate goal of a ceasefire.” He further stated “These actions are yet more confirmation for the world community of Russia’s true role as an aggressor state, which is waging a war against Ukraine.”

Pavlo Klimkin, Ukraine’s Foreign Minister termed it a “continuation of aggression and interference in our internal affairs.” He was seen advising people in a twitter post that Russia had deprived them of the present and was now trying to trespass on their future.

Ukraine warned that it would not recognize the passport in the event of its usage for crossing the border. The then Prime Minister of the country, Volodymyr Groysman wrote on Twitter,” I emphasize that we will never recognize the citizenship issued by the aggressor country” and termed the passports as a “flagrant violation of all rights and morals”.

The Deputy Foreign Minister of Ukraine targeted the timing of the announcement and said that it was a challenge “not only for Kyiv but Berlin, Paris, Brussels and Washington”.

The EU also stated that it was against the spirit and the objectives of the Minsk peace accords signed by Russia and Ukraine in 2015. Federica Mogherini, a spokeswoman for the EU’s top diplomat, said the distribution of Russian passports was "another attack on Ukraine's sovereignty by Russia."

Putin’s move to grant passports in Eastern Ukraine has been cited as Russia’s unwillingness towards granting Ukraine full control over the Russian occupied regions. It indicates Moscow’s intentions to increase Russian influence in the country and hence weaken the sovereignty of Ukraine as a nation.  

It appears that Russia has now weaponised the passport in its six-year long undeclared war with Ukraine in a hope that this will vastly improve its claim of working to protect the interest of Russian citizens in the disputed region of Eastern Ukraine.

Support us to bring the world closer

To keep our content accessible we don't charge anything from our readers and rely on donations to continue working. Your support is critical in keeping Global Views 360 independent and helps us to present a well-rounded world view on different international issues for you. Every contribution, however big or small, is valuable for us to keep on delivering in future as well.

Support Us

Share this article

Read More

February 4, 2021 5:11 PM

Will Cloud Gaming take over the video gaming world?

Video gaming has evolved massively over the years with much better graphics, great storyline, and breathtaking visuals. The fun began with the 8-bit games Super Mario Bros and Contra and later by the arrival of PlayStation. In the 2000s, classics like GTA San Andreas and Portal came which were followed by Call of Duty, Assassin’s Creed, and GTA V.  Now with gaming competitions, eSports, and their likes, gaming has come a long way.

A still from Need For Speed | Source: Electronic Arts

Video gaming have now evolved in multiple genres like racing (Need for Speed), Parkour style (Assassin’s Creed), FPS shooters (Call of Duty and Halo), Horror (Resident Evil series), or Sports games like FIFA. The spread of video games can be gauged by the fact that the highest Football governing body FIFA is backing the FIFA series video games. Game Streaming has gone professional now, professional footballers like Sergio Aguero or current F1 drivers like Lando Norris and Charles Leclerc becoming the online gaming hero.

With the advent of cloud gaming, the industry is now at the cusp of its most radical change. Cloud Gaming aims to provide high-end gaming experience without the super expensive PC hardware which were needed earlier. A gamer now needs just a simple low-end PC or even a smartphone to enjoy high end gaming.

Google has taken the lead in cloud gaming service by launching “Stadia'', followed by Nvidia with “GeForce Now”. Microsoft, which is one of the heavy-hitters of console gaming via their Xbox series, is shortly launching their cloud gaming service xCloud for Android in 22 countries. So anyone with an Android phone and Xbox Game Pass Ultimate subscription, can enjoy the high quality online games on their smartphone.

Google Stadia Booth at Game Developers Conference 2019 | Source: Official GDC via Flickr

Cloud gaming comes with many advantages, the biggest of these is that there is no need to download a huge amount of data for running these games. Most games nowadays come with a download size exceeding 50 GB while some like Call of Duty: Warzone and Red Dead Redemption 2 even require around 100 GB download. Then there comes all the DLCs, patches which again need huge chunks of data. Cloud gaming eliminates it.

NVIDIA Titan RTX |Source: Nvidia

The second advantage is that the above-mentioned games can even run on an Android device. Also, don’t be concerned about the quality of resolution of these cloud-run games. Google Stadia can run games at 4K resolution at 60fps, which is even the limit of the current-gen consoles. They claim to further expand it to 8K at 120fps in the future, which is a quality that the best current Graphics card, the Nvidia Titan RTX hasn’t even reached.

However, with all the advantages, cloud gaming still has some basic shortcomings. The first one among them is the requirement of very high data bandwidth. The idea of playing games at 4K@60fps may seem fascinating, but that will need a steady high-speed bandwidth. For instance, Stadia lists that one needs at least 35 Mbps connection to accomplish the said frame rate and resolution.

The second bottleneck of cloud gaming is that it requires huge amounts of data to run games at such high quality. However the main reason inhibiting its wider adoption is the high cost associated with cloud gaming. For instance, Stadia costs $9.99/month, but it only comes with some select games available for free. Many other games like Assassin’s Creed series are available at Stadia, but these are to be purchased separately and at a price almost on par with the PC and Console version of the game. These shortcomings make one wonder if they are paying a much larger amount of money compared to if they purchased a gaming PC or console.

The world entering the age of 5G internet can be a catalyst to the growth of cloud gaming across the world. It can surely challenge the upcoming next-gen consoles, the Xbox Series X and the PlayStation 5 soon. Microsoft’s approach with its xCloud service looks to be going in sync with its PC and Xbox ecosystem. It will indeed be helpful to the gaming industry in the longer run.

So, the big question arises, can Cloud gaming take over the video gaming world? For the present, the answer is a clear NO! In the future, perhaps.

Read More