Friday, August 14, 2020

Indonesia’s unique partnership with Netflix for online education

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Syed Ahmed Uzair

Article Title

Indonesia’s unique partnership with Netflix for online education

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Global Views 360

Publication Date

August 14, 2020

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Person watching Netflix on TV

Person watching Netflix on TV | Source: Freestocks via Unsplash

As a novel way to promote “Learning from Home” for the students during the COVID-19 enforces school lockdown, Indonesian government has recently announced collaboration with Netflix- an American production company.

The Indonesian broadcaster, TVRI will air Netflix documentaries like Our Planet, Street Food: Asia, Night on Earth, and many other titles which are aimed to enhance students’ knowledge of science. This is for the first time that Netflix Original documentaries are being broadcasted on terrestrial television.

Nadiem Makarim, the Indonesian Education and Culture Minister | Source: World Economic Forum via Flickr

Nadiem Anwar Makarim, the Indonesian Education and Culture Minister said that the initiative was adopted in the wake of the need for imparting quality education amidst the ongoing COVID-19 pandemic.

Makarim also stated that Netflix has invested USD 1 million towards the program which includes events like scriptwriting workshops, a short film competition with the nation’s ideology Pancasila as the theme, an online safety training program, and agile governance workshops.

There are also plans for a short film competition with Pancasila, the nation’s ideology as the theme. The scriptwriting workshops were to take place in Jakarta as well as Los Angeles’ Hollywood.

The initiative has however drawn criticism from opposition parties who said that the collaboration, although did not violate any regulations but was unethical as the education ministry should instead be collaborating with “other state-owned enterprises”.

Syafiul Huda, chairman of the House of Representatives’ Commission X said, “We think there are a lot of youths in the country that could create more creative documentaries, short movies or guidelines for students during this period of learning from home. I wonder why the education ministry as the home for education [in the country] chose to collaborate with a foreign streaming platform just for its documentaries.” As reported by kompas.com.

Even minister Nadiem Makarim acknowledged that local content still dominated the programs being aired at TVRI, while adding that the program was also implemented for the sake of global diversity.

Netflix however had contrasting views. "Around the world, teachers and educational organizations have asked if we can make some of our documentaries available during the crisis and we’re happy to help without any cost," a Netflix spokesperson said in a statement obtained by The Jakarta Post.

This seems to be a win-win deal for the Indonesian government and Netflix as it is expected to help students in distance learning during the pandemic without any cost to them or the government. Netflix on the other hand will gain a good foothold in the country through terrestrial TV, which may help it to drive the subscription of its online platform.

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February 4, 2021 5:11 PM

Will Cloud Gaming take over the video gaming world?

Video gaming has evolved massively over the years with much better graphics, great storyline, and breathtaking visuals. The fun began with the 8-bit games Super Mario Bros and Contra and later by the arrival of PlayStation. In the 2000s, classics like GTA San Andreas and Portal came which were followed by Call of Duty, Assassin’s Creed, and GTA V.  Now with gaming competitions, eSports, and their likes, gaming has come a long way.

A still from Need For Speed | Source: Electronic Arts

Video gaming have now evolved in multiple genres like racing (Need for Speed), Parkour style (Assassin’s Creed), FPS shooters (Call of Duty and Halo), Horror (Resident Evil series), or Sports games like FIFA. The spread of video games can be gauged by the fact that the highest Football governing body FIFA is backing the FIFA series video games. Game Streaming has gone professional now, professional footballers like Sergio Aguero or current F1 drivers like Lando Norris and Charles Leclerc becoming the online gaming hero.

With the advent of cloud gaming, the industry is now at the cusp of its most radical change. Cloud Gaming aims to provide high-end gaming experience without the super expensive PC hardware which were needed earlier. A gamer now needs just a simple low-end PC or even a smartphone to enjoy high end gaming.

Google has taken the lead in cloud gaming service by launching “Stadia'', followed by Nvidia with “GeForce Now”. Microsoft, which is one of the heavy-hitters of console gaming via their Xbox series, is shortly launching their cloud gaming service xCloud for Android in 22 countries. So anyone with an Android phone and Xbox Game Pass Ultimate subscription, can enjoy the high quality online games on their smartphone.

Google Stadia Booth at Game Developers Conference 2019 | Source: Official GDC via Flickr

Cloud gaming comes with many advantages, the biggest of these is that there is no need to download a huge amount of data for running these games. Most games nowadays come with a download size exceeding 50 GB while some like Call of Duty: Warzone and Red Dead Redemption 2 even require around 100 GB download. Then there comes all the DLCs, patches which again need huge chunks of data. Cloud gaming eliminates it.

NVIDIA Titan RTX |Source: Nvidia

The second advantage is that the above-mentioned games can even run on an Android device. Also, don’t be concerned about the quality of resolution of these cloud-run games. Google Stadia can run games at 4K resolution at 60fps, which is even the limit of the current-gen consoles. They claim to further expand it to 8K at 120fps in the future, which is a quality that the best current Graphics card, the Nvidia Titan RTX hasn’t even reached.

However, with all the advantages, cloud gaming still has some basic shortcomings. The first one among them is the requirement of very high data bandwidth. The idea of playing games at 4K@60fps may seem fascinating, but that will need a steady high-speed bandwidth. For instance, Stadia lists that one needs at least 35 Mbps connection to accomplish the said frame rate and resolution.

The second bottleneck of cloud gaming is that it requires huge amounts of data to run games at such high quality. However the main reason inhibiting its wider adoption is the high cost associated with cloud gaming. For instance, Stadia costs $9.99/month, but it only comes with some select games available for free. Many other games like Assassin’s Creed series are available at Stadia, but these are to be purchased separately and at a price almost on par with the PC and Console version of the game. These shortcomings make one wonder if they are paying a much larger amount of money compared to if they purchased a gaming PC or console.

The world entering the age of 5G internet can be a catalyst to the growth of cloud gaming across the world. It can surely challenge the upcoming next-gen consoles, the Xbox Series X and the PlayStation 5 soon. Microsoft’s approach with its xCloud service looks to be going in sync with its PC and Xbox ecosystem. It will indeed be helpful to the gaming industry in the longer run.

So, the big question arises, can Cloud gaming take over the video gaming world? For the present, the answer is a clear NO! In the future, perhaps.

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