Sunday, August 9, 2020

How can Science Communication save the day

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Hardi Talwani

Article Title

How can Science Communication save the day

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Global Views 360

Publication Date

August 9, 2020

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Representative image for scientific innovation

Representative image for scientific innovation | Source: Science in HD via Unsplash

Pierre-Simon Laplace, an exemplary French Mathematician, once quoted: “It is India that gave us the ingenious method of expressing all numbers by means of ten symbols, each symbol receiving a value of position as well as an absolute value; a profound and important idea which appears so simple to us now that we ignore its true merit.

I intentionally aimed to start this article with a quote by an excellent western mathematician, because we Indians need validation from westerners. We are quite capable of making high strides in science, technology, and innovation, but there is a lack of vision; lack of confidence.

ISRO Launching a satellite: Source: ISRO

The newly Independent India of 1947 had a vision: a vision to transform into a developed country using scientific interventions. We had some great revolutionaries who worked tirelessly to shape a bright future for our country. Dr. Vikaram Sarabhai founded the Indian Space Research Organization (ISRO) while Dr. Homi J Bhabha, the Department of Atomic Energy (DAE). There was a time when Dr Sarabhai convinced a Church to give land for a rocket launch station.

When India became Independent in 1947, people just wanted to earn enough to survive in the rapidly changing, bitter conditions. Today, when we are one of the economies of the world, we are fighting over temples and mosques, trying to rename cities, and dream of resurrecting some thousands of years old notion of India, the quest for scientific temperament is lost somewhere along the way.

Over the years, India’s spending on Research and Development has increased significantly in overall value but its share in GDP has remained stagnant at 0.6-0.9%. The research being done in India is quite good if we compare it to the funding received. However if we compare it with the developed countries, the gap is phenomenal.

India’s space program, atomic energy program, development of supercomputers, or development of light combat aircraft- Tejas shows that Indian scientists have given great results at a fraction of the costs of their western counterparts. Still the allocation of funds for the scientific research is well short of what is required to catapult India into the league of developed nations.

If we deep dive into the probable causes of underfunding of Indian scientific research in spite of giving good return on investment, it boils down to the lack of awareness about the same among the larger public as well as policymakers. As we know that the best way to receive funding is to create awareness about a valuable product. We don’t lack products; we lack dialogue. Science is hardly ever reported in India. It’s rarely a point of discourse. When there is no discourse around something, it leads to a lack of interest. This is also driving away the bright students from pure sciences to the technology and management which is more remunerative.  

Another issue that sprouts up from lack of discourse is the lack of belief in science. We have seen how in India, many public figures started spreading home remedies and terrible unchecked solutions like the benefits of Cow Urine during the COVID outbreak. The news channels, instead of discussing facts, talked about conspiracy theories. These news channels sometimes invited scientists for talks, but eventually, ruined everyone’s time for their TRP by asking them about the conspiracy theories.

Science literacy can reduce these pseudoscience tactics. Indians extensively believe in spirituality which is good for personal motivation and values, however the unscrupulous elements have often used it to spread misinformation and personal gains. It's imperative that we take a stand to promote scientific thought, and this is not at all an arduous task. Instead, the solution is straightforward: We need to communicate.

We need our own Neil DeGrasse Tysons, Carl Zimmers, Carl Sagans who can communicate with the common people about scientific development, in a simple language. This will help us to kick start our journey towards the Golden Era of Science without a baggage of baseless beliefs, pseudoscience, and untested products.

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February 4, 2021 5:21 PM

The Toxicity in Video Games and Cyberpunk 2077

Cyberpunk 2077, the most awaited video game was released on consoles and PC on 10th of December, 2020. The game went under 10 years of build-up and had kept gamers waiting for over 8 years. Cyberpunk 2077 is inspired by a cult-favourite tabletop roleplaying game. The video game was designed by well-known Polish studio, CD Projekt Red. Cyberpunk was the studio’s first big console game since The Witcher 3: Wild hunt which was an extraordinarily triumphant game that won numerous awards after its launch in 2015.

The popular video game, when released, faced backlash from the gaming community and non-gamers for several reasons. To many observers and gamers, Cyberpunk 2077 even proved to be an absolute failure. Several gamers called out the game developers for the promotion of sexiest ideologies and transphobia. However, the reviews weren’t well received by the fans. Cyberpunk 2077 fans responded with unacceptable abuses, harrasing and hateful messages and even rape and death threats.

Keanu Reeves in Cyberpunk 2077

Cyberpunk 2077 released ample previews, trailers, motion pictures and marketing material. Aside from this, the appearence of popular Canadian actor, Keanu Reeves as a character in the game carved the expectations of gamers and promised a sexy and kinky world of futuristic and revolutionary action. CD Projekt Red, one of Europe’s most successful video game company announced Cyberpunk 2077 project in 2012 and released the first trailer in 2013

The game is set in an alternate timeline in the city of California. The streets in the game are owned by tyrannical corporations. Everyone in the game modifies their body with illegal technology. Much of the state in the video game setting is said to be suffering from the impacts of a major nuclear attack which happened years ago. Every player gets to be a cyber-enhanced human who has to fight against physical and psychological threats to their survival. The game character of Keanu Reeves comes in as your sidekick.

In 2018, the developers insisted and had assured the gamers that Cyberpunk 2077 would not include in game purchases. CD Projekt Red did not want to lock any content behind a paywall. The studio was also insistent that the game would come out only when it was completely “ready”. They announced that the release would take place in April 2020 but it was delayed multiple times due to the COVID-19 pandemic as well as other quality problems that the game was facing. When it was finally released in December 2020, gamers expected their experience of the game to be “worth the wait”. However, the video game wasn’t well revived by all. In spite of several months of work that went into making and developing the game, the game was launched with several technical issues. Players on both PC and consoles were having terrible experiences. As a result of multiple glitches and technical problems, the characters’ faces were obscured and the game would reset randomly. Some of the environments or areas of the game map was unappealing. The game even caused consoles to crash repeatedly and sometimes sacrificed players’ progress. One glitch led to characters’ breasts and penises being exposed. The characters’ genitals would poke out of their clothes. CD Projeckt Red offered refunds to players who were disappointed with the product. In fact, they updated a self-review discouraging gamers from playing the game on console until the game was fixed and improved.

Cyberpunk 2077 was roundly criticized by reviewers, game designers, industry insiders and other gamers across the gaming community. The wait and hype for the game had already created a fanbase which turned toxic by harassing reviewers who criticised the game.

There is another reason why the game wasn’t well received. Cyberpunk 2077 transphobia was apparent in the game contradicting the fact that the developers had claimed that the game was ahead of its time. The game has an incredibly detailed character creation menu. The players can control several aspects of their character’s appearance including the shapes and size of the genitals. The game even allows players to decline the option of including genitals to their characters. However, this isn’t the problem and is in fact appreciable. The idea of not determining gender by the character’s genitals in fact made many trans players happy. But this soon turned into disbelief and disappointment. The gamers realised that the game actually assigned the gender to the characters not based on their genitals but rather by the voice. Characters with higher-pitched voices were identified as females and characters with deep-voiced characters were assigned male pronouns. This purports the toxic idea that people’s gender can be determined by certain traits. A non-sexist video game would determine the gender of a player’s character based on an independent choice made by players themselves. This is uninfluenced by other physical traits or qualities.

Several reviewers called out Cyberpunk 2077 for promoting sexist ideologies. Unfortunately, toxic fans harassed the reviewers. “You just KNOW when you're going to get harassed. If the game with all the hype has anything wrong with it, and you're honest about that, or even just want to provide any context outside of ‘it's fun’, you're going to get harassed. It's a given.” These were precisely what Susan Arendt, a podcast host quoted. She even second guessed herself whether sharing her true opinions was worth the hateful, threatening and harassing messages that she received.

Controversial Tweet by Cyberpunk 2077 Twitter Handle

In the early days of arcade, gaming was a family activity. The popular male dominance and stereotype that only boys or men are good at video games were perpetuated in the past three decades. We observe this change due to sexualisation of video games. Today, most video games aren’t family friendly as they include explicit and sexual content. This, in fact, is a marketing tactic used by developers to target the male population. In 2018, a Cyberpunk 2077 fan who was awaiting the game at that point of time tweeted that the user wanted to see more from the “guys” at CDPR. In response to this tweet, CD Projekt Red tweeted, “Did you just assume their gender?!”. On the look of it, the tweet seems innocent but it is a joke at the expense of the trans community. After receiving backlash to the tweet, CDPR took it down and issued an apology staying sorry to “all those offended”. The apology seems like another targeted mockery and CDPR did no right by not taking responsibility for its actions.

Not only is Cyberpunk2077 transphobic and sexist, it is non user friendly as well. The game has several epilepsy triggers without any warnings about it. There are several instances and situations in the game where the effects and the graphics are brighter, louder and flashing. This is a general trigger for seizures. Liana Rupert, a player of Cyberpunk 2077 suffered a major seizure and at several moments felt that she was close to another one. After bringing this to the notice of CD Projekt Red, the company agreed to add trigger warnings wherever necessary.  

The gaming industry has definitely taken a few steps forward in terms of inclusivity of all genders but has also taken a few steps backward. While all genders are welcome, they still face harassment and judgement for simply existing in the community and need a lot more improvement.

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