Saturday, July 11, 2020

Germany’s evolving fight against the far-right extremism

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Inshiya Nalawala

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Germany’s evolving fight against the far-right extremism

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Global Views 360

Publication Date

July 11, 2020

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Holger Munch, President BKA, Germany

Holger Munch, President BKA, Germany | Source:  Olaf Kosinsky (kosinsky.eu) via Wikimedia | Under Licence: CC BY-SA 3.0-de

Several shocking incidents of attacks on racial or religious minorities in Germany are making headlines for the last few  years.

In June 2019, a pro-refugee regional official Walter Lübcke was gunned down at his home in Central Germany by a 45-year old man, Stephan-Ernt’s. According to the prosecutor, Dr. Walter Lübcke's argument in favor of accommodating refugees in the town of Lohfelden had instigated xenophobic and extremist thoughts in the mind of his killer.

Two people were killed by a heavily armed man during a failed attempt of massacre at a Synagogue in the city of Halle in October 2019. In yet another shootout, nine immigrants and ethnic-minority Germans were killed during an unrestrained shooting in Hanau on 19th February 2020.

The government investigations and media reports blamed individuals linked or influenced by the far-right extremists groups for these attacks.

In November 2011, government Investigations revealed that National Socialist Underground(NSU), a Neo-Nazi terrorist group has fuelled the Nazi idealogy for decades and is responsible for various killings including murders of immigrants and foreigners.

Another far-right group known as the Frietal Group, launched attacks on refugee shelter houses and political opponents in the town of Saxony in 2015, claiming that they are protecting Germany from foreigners.

The German law enforcement authority also arrested members of the Revolution Chemnitz in 2018, who were allegedly planning attacks on immigrants, journalists and political opponents. Eight members of the group were sentenced to several years in prison by a court in Germany on 24th March 2020.

Looking at the rampant spread of hate, Holger Munch, the president of Federal Investigative Police Agency of Germany (BKA), accepted that suspects of the right-wing extremist under the observation of BKA have increased from 4 in 2012 to 46 in 2020, adding that “the far-right poses a pernicious and growing threat with 3 acts of far-right violence every day”.

In order to curb the spread of hatred, xenophobia, and anti-semitism by the right-wing activists, the German Government drafted a nine-point strategy to combat the recent.

The key aspects of the nine-point strategy a) Internet Service Providers to report any hate speech forwarded/shared on Social Media or the Internet along with the IP address of the wrongdoer to the government authorities, b) Tighten Gun laws with a mandatory check on requests to keep arms by the domestic intelligence police (BfV) was another stance of the government, c) Revising the existing prevention programs aimed to tackle right-wing extremism, and d)  Special protection for the politicians at local, state, and federal level who were considered to be under the threat from right-wing extremists.

The BKA President, Holger Münch said that by deploying a police patrol team online just like police officers patrol streets, the government can ensure promising results. With the increase in funding and personnel in Germany’s security apparatus sanctioned in the state budget discussion 2020, Münch reflected optimism that agencies could now work better and more efficiently in battling crime and violence.

Keeping aside the various controversies, it is also imperative to acknowledge the efforts of Dortmund, a western city in Germany, in curbing the rising trend of far-right extremism. Dortmund being an important city in the country invited migrants from Turkey and Southeast. More than 3000 immigrants from over 70 countries including Iraq, Syria and Afghanistan live here making it a hotspot, attracting xenophonic and far-right crimes.

In 2015, a special task force was set up in Dortmund to take action against far-right extremists and the city to a large extent has been successful in curbing their activities. According to the city's police chief, Gregor Lange, Offenses such as sedition, verbal assault, racist propaganda, and damage to property were down by 25%. Violent crimes such as arson and bodily assault went down by 35% year-on-year. The drop is even more impressive compared to five years ago, when figures were 50% and 80% higher, respectively.

The success of Dortmund city in fighting far-right extremism gives a hope that the nationwide implementation of nine-point strategy will help in curbing the rising trend of violent extremism in Germany

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February 4, 2021 5:21 PM

The Toxicity in Video Games and Cyberpunk 2077

Cyberpunk 2077, the most awaited video game was released on consoles and PC on 10th of December, 2020. The game went under 10 years of build-up and had kept gamers waiting for over 8 years. Cyberpunk 2077 is inspired by a cult-favourite tabletop roleplaying game. The video game was designed by well-known Polish studio, CD Projekt Red. Cyberpunk was the studio’s first big console game since The Witcher 3: Wild hunt which was an extraordinarily triumphant game that won numerous awards after its launch in 2015.

The popular video game, when released, faced backlash from the gaming community and non-gamers for several reasons. To many observers and gamers, Cyberpunk 2077 even proved to be an absolute failure. Several gamers called out the game developers for the promotion of sexiest ideologies and transphobia. However, the reviews weren’t well received by the fans. Cyberpunk 2077 fans responded with unacceptable abuses, harrasing and hateful messages and even rape and death threats.

Keanu Reeves in Cyberpunk 2077

Cyberpunk 2077 released ample previews, trailers, motion pictures and marketing material. Aside from this, the appearence of popular Canadian actor, Keanu Reeves as a character in the game carved the expectations of gamers and promised a sexy and kinky world of futuristic and revolutionary action. CD Projekt Red, one of Europe’s most successful video game company announced Cyberpunk 2077 project in 2012 and released the first trailer in 2013

The game is set in an alternate timeline in the city of California. The streets in the game are owned by tyrannical corporations. Everyone in the game modifies their body with illegal technology. Much of the state in the video game setting is said to be suffering from the impacts of a major nuclear attack which happened years ago. Every player gets to be a cyber-enhanced human who has to fight against physical and psychological threats to their survival. The game character of Keanu Reeves comes in as your sidekick.

In 2018, the developers insisted and had assured the gamers that Cyberpunk 2077 would not include in game purchases. CD Projekt Red did not want to lock any content behind a paywall. The studio was also insistent that the game would come out only when it was completely “ready”. They announced that the release would take place in April 2020 but it was delayed multiple times due to the COVID-19 pandemic as well as other quality problems that the game was facing. When it was finally released in December 2020, gamers expected their experience of the game to be “worth the wait”. However, the video game wasn’t well revived by all. In spite of several months of work that went into making and developing the game, the game was launched with several technical issues. Players on both PC and consoles were having terrible experiences. As a result of multiple glitches and technical problems, the characters’ faces were obscured and the game would reset randomly. Some of the environments or areas of the game map was unappealing. The game even caused consoles to crash repeatedly and sometimes sacrificed players’ progress. One glitch led to characters’ breasts and penises being exposed. The characters’ genitals would poke out of their clothes. CD Projeckt Red offered refunds to players who were disappointed with the product. In fact, they updated a self-review discouraging gamers from playing the game on console until the game was fixed and improved.

Cyberpunk 2077 was roundly criticized by reviewers, game designers, industry insiders and other gamers across the gaming community. The wait and hype for the game had already created a fanbase which turned toxic by harassing reviewers who criticised the game.

There is another reason why the game wasn’t well received. Cyberpunk 2077 transphobia was apparent in the game contradicting the fact that the developers had claimed that the game was ahead of its time. The game has an incredibly detailed character creation menu. The players can control several aspects of their character’s appearance including the shapes and size of the genitals. The game even allows players to decline the option of including genitals to their characters. However, this isn’t the problem and is in fact appreciable. The idea of not determining gender by the character’s genitals in fact made many trans players happy. But this soon turned into disbelief and disappointment. The gamers realised that the game actually assigned the gender to the characters not based on their genitals but rather by the voice. Characters with higher-pitched voices were identified as females and characters with deep-voiced characters were assigned male pronouns. This purports the toxic idea that people’s gender can be determined by certain traits. A non-sexist video game would determine the gender of a player’s character based on an independent choice made by players themselves. This is uninfluenced by other physical traits or qualities.

Several reviewers called out Cyberpunk 2077 for promoting sexist ideologies. Unfortunately, toxic fans harassed the reviewers. “You just KNOW when you're going to get harassed. If the game with all the hype has anything wrong with it, and you're honest about that, or even just want to provide any context outside of ‘it's fun’, you're going to get harassed. It's a given.” These were precisely what Susan Arendt, a podcast host quoted. She even second guessed herself whether sharing her true opinions was worth the hateful, threatening and harassing messages that she received.

Controversial Tweet by Cyberpunk 2077 Twitter Handle

In the early days of arcade, gaming was a family activity. The popular male dominance and stereotype that only boys or men are good at video games were perpetuated in the past three decades. We observe this change due to sexualisation of video games. Today, most video games aren’t family friendly as they include explicit and sexual content. This, in fact, is a marketing tactic used by developers to target the male population. In 2018, a Cyberpunk 2077 fan who was awaiting the game at that point of time tweeted that the user wanted to see more from the “guys” at CDPR. In response to this tweet, CD Projekt Red tweeted, “Did you just assume their gender?!”. On the look of it, the tweet seems innocent but it is a joke at the expense of the trans community. After receiving backlash to the tweet, CDPR took it down and issued an apology staying sorry to “all those offended”. The apology seems like another targeted mockery and CDPR did no right by not taking responsibility for its actions.

Not only is Cyberpunk2077 transphobic and sexist, it is non user friendly as well. The game has several epilepsy triggers without any warnings about it. There are several instances and situations in the game where the effects and the graphics are brighter, louder and flashing. This is a general trigger for seizures. Liana Rupert, a player of Cyberpunk 2077 suffered a major seizure and at several moments felt that she was close to another one. After bringing this to the notice of CD Projekt Red, the company agreed to add trigger warnings wherever necessary.  

The gaming industry has definitely taken a few steps forward in terms of inclusivity of all genders but has also taken a few steps backward. While all genders are welcome, they still face harassment and judgement for simply existing in the community and need a lot more improvement.

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