Tuesday, July 28, 2020

COVID-19 and its impact on the Agri Economy of Punjab

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Syed Ahmed Uzair

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COVID-19 and its impact on the Agri Economy of Punjab

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Global Views 360

Publication Date

July 28, 2020

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Women planting paddy seedlings in agricultural field

Women planting paddy seedlings in agricultural field | Source: Diganta Talukdar via Wikimedia

The COVID-19 pandemic has hit the agricultural economy of the Indian state of Punjab really hard. Punjab’s paddy farmers have traditionally relied on migrant agricultural labourers who are mostly natives of the state of Bihar and Uttar Pradesh. Due to the pandemic, a large number of migrant labourers have returned to their native place causing a massive shortage of farm workers in Punjab.

Its impact became more severe as the paddy transplantation period was already around. Gurbachan Singh, a local paddy farmer told news agency ANI, "There is a shortage of labourers as the government sent back the migrant workers without proper planning."

The shortage of migrant workers forced the farmers to rely more on the local labourers. The local labourers used this opportunity to demand more wages which has resulted in almost doubling the labour cost. The migrant labourers used to charge around ₹2500 per acre for sowing paddy while the local ones were demanding ₹4000 per acre for the same work.

The  village panchayat (Local village council) tried to fix the labour charges of ₹3,000 per acre which did not go down well with local labourers. This caused a dispute which even resulted in a clash between labourers and farmers where the shots were fired as well.

The labour shortage does not appear to be ending soon as most migrant labourers are not willing to come back. Viresh Kumar, a labour contractor from Sonbarsa in Bihar’s Sitamarhi district who supplies workers to paddy farmers in Phagwara, told ThePrint, “Workers from Bihar and UP either don’t want to come back to fields in Punjab or they want farmers or us to bear the cost of bringing them back, which is a very expensive and complex procedure now. Due to the lack of sufficient number of regular trains, the cost of bringing a single migrant to Punjab is around Rs 3,000 to Rs 4,000 per person.”

The shortage of cheap labour has forced the local farmers to start looking for some alternative which could maintain the economic feasibility of farming.also provided some benefit

Agricultural Secretary of Punjab government, KS Pannu noted that some of the farmers have started employing new technology to cope up with the labour shortage. "Farmers have sown paddy at around 5 lakh hectare land with Direct Seeding of Rice technology this year. Some farmers, however, shifted back to the puddling method for cultivation as they could not adapt to the technology," Pannu told ANI.

Manpreet Ayali, a member of Punjab State Legislative Assembly, and a wealthy farmer, says that this labour shortage is a blessing in disguise for the farmers as it would make them more self-reliant, rather than depending on labour for the transplantation season.

The shortage of cheap migrant labour has forced many farmers to cut down the area of paddy cultivation. Experts believe that due to the reduced area of transplantation the groundwater levels might improve in the state which tops the country in over-exploitation of groundwater reserves.

It is still too early to give a definite verdict on the long term impact of the COVID-19 on the agricultural economy of Punjab, but in the short term it is nothing short of a disaster for the local farmers.

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February 4, 2021 5:11 PM

Will Cloud Gaming take over the video gaming world?

Video gaming has evolved massively over the years with much better graphics, great storyline, and breathtaking visuals. The fun began with the 8-bit games Super Mario Bros and Contra and later by the arrival of PlayStation. In the 2000s, classics like GTA San Andreas and Portal came which were followed by Call of Duty, Assassin’s Creed, and GTA V.  Now with gaming competitions, eSports, and their likes, gaming has come a long way.

A still from Need For Speed | Source: Electronic Arts

Video gaming have now evolved in multiple genres like racing (Need for Speed), Parkour style (Assassin’s Creed), FPS shooters (Call of Duty and Halo), Horror (Resident Evil series), or Sports games like FIFA. The spread of video games can be gauged by the fact that the highest Football governing body FIFA is backing the FIFA series video games. Game Streaming has gone professional now, professional footballers like Sergio Aguero or current F1 drivers like Lando Norris and Charles Leclerc becoming the online gaming hero.

With the advent of cloud gaming, the industry is now at the cusp of its most radical change. Cloud Gaming aims to provide high-end gaming experience without the super expensive PC hardware which were needed earlier. A gamer now needs just a simple low-end PC or even a smartphone to enjoy high end gaming.

Google has taken the lead in cloud gaming service by launching “Stadia'', followed by Nvidia with “GeForce Now”. Microsoft, which is one of the heavy-hitters of console gaming via their Xbox series, is shortly launching their cloud gaming service xCloud for Android in 22 countries. So anyone with an Android phone and Xbox Game Pass Ultimate subscription, can enjoy the high quality online games on their smartphone.

Google Stadia Booth at Game Developers Conference 2019 | Source: Official GDC via Flickr

Cloud gaming comes with many advantages, the biggest of these is that there is no need to download a huge amount of data for running these games. Most games nowadays come with a download size exceeding 50 GB while some like Call of Duty: Warzone and Red Dead Redemption 2 even require around 100 GB download. Then there comes all the DLCs, patches which again need huge chunks of data. Cloud gaming eliminates it.

NVIDIA Titan RTX |Source: Nvidia

The second advantage is that the above-mentioned games can even run on an Android device. Also, don’t be concerned about the quality of resolution of these cloud-run games. Google Stadia can run games at 4K resolution at 60fps, which is even the limit of the current-gen consoles. They claim to further expand it to 8K at 120fps in the future, which is a quality that the best current Graphics card, the Nvidia Titan RTX hasn’t even reached.

However, with all the advantages, cloud gaming still has some basic shortcomings. The first one among them is the requirement of very high data bandwidth. The idea of playing games at 4K@60fps may seem fascinating, but that will need a steady high-speed bandwidth. For instance, Stadia lists that one needs at least 35 Mbps connection to accomplish the said frame rate and resolution.

The second bottleneck of cloud gaming is that it requires huge amounts of data to run games at such high quality. However the main reason inhibiting its wider adoption is the high cost associated with cloud gaming. For instance, Stadia costs $9.99/month, but it only comes with some select games available for free. Many other games like Assassin’s Creed series are available at Stadia, but these are to be purchased separately and at a price almost on par with the PC and Console version of the game. These shortcomings make one wonder if they are paying a much larger amount of money compared to if they purchased a gaming PC or console.

The world entering the age of 5G internet can be a catalyst to the growth of cloud gaming across the world. It can surely challenge the upcoming next-gen consoles, the Xbox Series X and the PlayStation 5 soon. Microsoft’s approach with its xCloud service looks to be going in sync with its PC and Xbox ecosystem. It will indeed be helpful to the gaming industry in the longer run.

So, the big question arises, can Cloud gaming take over the video gaming world? For the present, the answer is a clear NO! In the future, perhaps.

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